bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>Group Creation</h2>
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<p>Unlike the creation process for your game world, group creation isn't particularly structured — in fact, it’s mostly about establishing the fundamental themes of your early adventures. When you select a group type, you are saying “Hey, this is how we want to explore the world we just created — we’d really like our shared story to mostly focus on these aspects of it.”</p>
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<p>Additionally, your choice of group will inform the kind of heroes you will make during the next step of session zero. Don’t take it as a restriction: instead, see it as a useful reference to go back to whenever you are unsure about your character concepts.</p>
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<p>You can even give your group a name — such as the <strong>Brotherhood of the Griffin</strong> or the <strong>Queenshields</strong>.</p>
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<p>If you are the Game Master, treat this step as a precious opportunity to learn what kind of situations, stories, and antagonists everyone is excited about!</p>
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<h1>CHAPTER HEROES OF THE RESISTANCE</h1>
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<h2>BROUGHT TOGETHER BY FATE</h2>
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<p>You find yourselves working together because of the circumstances. Despite this being a common trope in classic fantasy tales, it is actually the most difficult to pull off since your group will lack a precise goal: you must work with each other during play to build a web of relationships (Bonds become incredibly important).</p>
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<p>If you choose this premise, it may be a good idea to switch to a different type of group once your characters have developed a common goal.</p>
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<p>You are the last line of defense against a terrible power, a darkness that threatens to envelop the known world — such as a power-hungry kingdom or an oppressive empire. The fate of many lies within your hands.</p>
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<ul>
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<li>What emotional or familial connections exist between your characters?</li>
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<li>Have your characters met in the past? Are there any tensions or rivalries?</li>
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<li>What do you have in common? Beliefs, enemies, past experiences?</li>
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<li>Why is this daunting task up to you? Have you fought against this enemy before?</li>
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<li>Which factions helped you, and which ones betrayed or opposed you?</li>
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<li>Who are the most infamous among the enemy leaders and followers?</li>
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</ul>
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<h2>GUARDIANS</h2>
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<p>One of the Player Characters is a Chosen One, a person tasked with a mission that could change the very fate of the world. Everyone else in your group has sworn, by duty or by choice, to protect the Chosen One during their travels.</p>
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<h2>REVOLUTIONARIES</h2>
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<p>You form a small force that fights tooth and nail against a dominant power: it might be a tyrannical government, a military occupation, or even a ruthless industrial company. Society and security forces probably consider you criminals or terrorists.</p>
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<ul>
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<li>What bonds, ties or rivalries exist between each guardian and the Chosen One?</li>
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<li>What is your mission? Who gave it to you? Do the authorities approve of it?</li>
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<li>Why does the Chosen One need protection? Who or what threatens their mission?</li>
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<li>What is the price your character paid for their insubordination?</li>
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<li>Which factions promised you their help? Which factions might oppose you?</li>
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<li>What are your enemies’ crimes, and why is no one else opposing them?</li>
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</ul>
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<h2>SEEKERS</h2>
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<p>You are desperately searching for someone or something — a powerful witch, an ancient relic, a legendary location, or even a long-lost technological marvel. What you seek is the world’s last hope, or at least, you think it is.</p>
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<ul>
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<li>What is it you are trying to prevent or remedy? What are you looking for?</li>
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<li>What do you know of your mission? Who or what gave you this information?</li>
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<li>Who doesn't want you to find what you seek?</li>
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<li>What prompted each of you to join this mission?</li>
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</ul>
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<p>Philip Forlenza (Order #)</p>
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