bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>Location Names</h1>
<ul class="location-list">
<li>Acheron</li>
<li>Agartha</li>
<li>Alexandria</li>
<li>Alfheim</li>
<li>Aquileia</li>
<li>Argus</li>
<li>Asteride</li>
<li>Avalon</li>
<li>Babel</li>
<li>Beregand</li>
<li>Burgo</li>
<li>Calibar</li>
<li>Ceren</li>
<li>Colvand</li>
<li>Crescentia</li>
<li>Cymur</li>
<li>Dagda</li>
<li>Delos</li>
<li>Doma</li>
<li>Dunova</li>
<li>Edessa</li>
<li>Endell</li>
<li>Entigea</li>
<li>Ertha</li>
<li>Feror</li>
<li>Galatea</li>
<li>Garaphis</li>
<li>Ghizal</li>
<li>Harkell</li>
<li>Holne</li>
<li>Ildefort</li>
<li>Ittia</li>
<li>Jeriva</li>
<li>Kemes</li>
<li>Koga</li>
<li>Korinth</li>
<li>Lacria</li>
<li>Londinium</li>
<li>Luxor</li>
<li>Malaba</li>
<li>Megara</li>
<li>Megido</li>
<li>Nara</li>
<li>Nethis</li>
<li>Olcressia</li>
<li>Oskara</li>
<li>Platea</li>
<li>Pirithia</li>
<li>Pemble</li>
<li>Quivira</li>
<li>Regalia</li>
<li>Relde</li>
<li>Rimea</li>
<li>Roston</li>
<li>Salazar</li>
<li>Samitra</li>
<li>Silea</li>
<li>Sotera</li>
<li>Tartarus</li>
<li>Terisia</li>
<li>Thule</li>
<li>Torren</li>
<li>Ulyan</li>
<li>Ur</li>
<li>Valica</li>
<li>Veleia</li>
<li>Xanadu</li>
<li>Yade</li>
<li>Yssira</li>
<li>Zepro</li>
<h2>Group Creation</h2>
<p>Unlike the creation process for your game world, group creation isn't particularly structured — in fact, its mostly about establishing the fundamental themes of your early adventures. When you select a group type, you are saying “Hey, this is how we want to explore the world we just created — wed really like our shared story to mostly focus on these aspects of it.”</p>
<p>Additionally, your choice of group will inform the kind of heroes you will make during the next step of session zero. Dont take it as a restriction: instead, see it as a useful reference to go back to whenever you are unsure about your character concepts.</p>
<p>You can even give your group a name — such as the <strong>Brotherhood of the Griffin</strong> or the <strong>Queenshields</strong>.</p>
<p>If you are the Game Master, treat this step as a precious opportunity to learn what kind of situations, stories, and antagonists everyone is excited about!</p>
<h2>BROUGHT TOGETHER BY FATE</h2>
<p>You find yourselves working together because of the circumstances. Despite this being a common trope in classic fantasy tales, it is actually the most difficult to pull off since your group will lack a precise goal: you must work with each other during play to build a web of relationships (Bonds become incredibly important).</p>
<p>If you choose this premise, it may be a good idea to switch to a different type of group once your characters have developed a common goal.</p>
<ul>
<li>What emotional or familial connections exist between your characters?</li>
<li>Have your characters met in the past? Are there any tensions or rivalries?</li>
<li>What do you have in common? Beliefs, enemies, past experiences?</li>
</ul>
<h2>Historical Events, Mysteries and Threats (roll a d20 or choose)</h2>
<p><strong>Options 1-10:</strong></p>
<ol>
<li>The death of an important figure.</li>
<li>Monsters are restless and aggressive.</li>
<li>A meteor will hit the planet.</li>
<li>The ocean levels are rising.</li>
<li>The discovery of uncharted lands.</li>
<li>An ancient evil is being reborn.</li>
<li>The world is transforming.</li>
<li>The destruction of the moon.</li>
<li>Visitors from another world.</li>
<li>People have grown apathetic.</li>
</ol>
<p><strong>Options 11-20:</strong></p>
<ol>
<li>The rise of a new military power.</li>
<li>Gods are forsaking the world.</li>
<li>A legendary monster appears.</li>
<li>The world is plunged into darkness.</li>
<li>The discovery of uncharted lands.</li>
<li>Technological advancement.</li>
<li>A dimensional gate opens.</li>
<li>The loss of important knowledge.</li>
<li>A new religion is spreading.</li>
<li>The world is dying.</li>
</ol>
<p>Each of these options can work as an event, mystery or threat — it's up to you how you want to use it!</p>
<p>This is a world that teeters on the verge of tragedy.</p>
<p>Its hope must be rekindled.</p>
<h2>GUARDIANS</h2>
<p>One of the Player Characters is a Chosen One, a person tasked with a mission that could change the very fate of the world. Everyone else in your group has sworn, by duty or by choice, to protect the Chosen One during their travels.</p>
<ul>
<li>What bonds, ties or rivalries exist between each guardian and the Chosen One?</li>
<li>What is your mission? Who gave it to you? Do the authorities approve of it?</li>
<li>Why does the Chosen One need protection? Who or what threatens their mission?</li>
</ul>
<p>Philip Forlenza (Order #)</p>