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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>World Creation Tables</h1>
<p>Feel free to use the tables on these pages whenever you're running short on ideas during world creation.</p>
<h2>Magic and Technology (roll a d20 or choose)</h2>
<p>Below are 20 potential concepts for magic and technology that can influence your setting:</p>
<ul>
<li><strong>1.</strong> Magitech disturbs the natural balance.</li>
<li><strong>2.</strong> Those who can wield magic carry a unique brand on their bodies.</li>
<li><strong>3.</strong> Magic is inherited through bloodline.</li>
<li><strong>4.</strong> The advent of magic is very recent.</li>
<li><strong>5.</strong> The Ancients lived in harmony with magical creatures.</li>
<li><strong>6.</strong> All magic in the world comes from a single sacred location.</li>
<li><strong>7.</strong> The world is kept together by some ancient and powerful magic.</li>
<li><strong>8.</strong> Technology is an offense to the gods.</li>
<li><strong>9.</strong> The world is a science-fiction dystopia where magic is experimented on.</li>
<li><strong>10.</strong> Magic is a gift from the gods.</li>
<li><hr></li>
<li><strong>11.</strong> Magic comes from another dimension.</li>
<li><strong>12.</strong> There are parts of the world where no people are born who can use magic.</li>
<li><strong>13.</strong> Airships revolutionized travel and war.</li>
<li><strong>14.</strong> Magic is largely a forbidden art.</li>
<li><strong>15.</strong> Spellcasters are trained in academies and then hired by nobles.</li>
<li><strong>16.</strong> Steam engines are commonplace and great golems join armies in battle.</li>
<li><strong>17.</strong> In the past, the world was almost destroyed.</li>
<li><strong>18.</strong> Magic was taught by dragons.</li>
<li><strong>19.</strong> Monsters are born from the restless souls of the dead.</li>
<li><strong>20.</strong> Magic comes from ancient crystals.</li>
<h1>Location Names</h1>
<ul class="location-list">
<li>Acheron</li>
<li>Agartha</li>
<li>Alexandria</li>
<li>Alfheim</li>
<li>Aquileia</li>
<li>Argus</li>
<li>Asteride</li>
<li>Avalon</li>
<li>Babel</li>
<li>Beregand</li>
<li>Burgo</li>
<li>Calibar</li>
<li>Ceren</li>
<li>Colvand</li>
<li>Crescentia</li>
<li>Cymur</li>
<li>Dagda</li>
<li>Delos</li>
<li>Doma</li>
<li>Dunova</li>
<li>Edessa</li>
<li>Endell</li>
<li>Entigea</li>
<li>Ertha</li>
<li>Feror</li>
<li>Galatea</li>
<li>Garaphis</li>
<li>Ghizal</li>
<li>Harkell</li>
<li>Holne</li>
<li>Ildefort</li>
<li>Ittia</li>
<li>Jeriva</li>
<li>Kemes</li>
<li>Koga</li>
<li>Korinth</li>
<li>Lacria</li>
<li>Londinium</li>
<li>Luxor</li>
<li>Malaba</li>
<li>Megara</li>
<li>Megido</li>
<li>Nara</li>
<li>Nethis</li>
<li>Olcressia</li>
<li>Oskara</li>
<li>Platea</li>
<li>Pirithia</li>
<li>Pemble</li>
<li>Quivira</li>
<li>Regalia</li>
<li>Relde</li>
<li>Rimea</li>
<li>Roston</li>
<li>Salazar</li>
<li>Samitra</li>
<li>Silea</li>
<li>Sotera</li>
<li>Tartarus</li>
<li>Terisia</li>
<li>Thule</li>
<li>Torren</li>
<li>Ulyan</li>
<li>Ur</li>
<li>Valica</li>
<li>Veleia</li>
<li>Xanadu</li>
<li>Yade</li>
<li>Yssira</li>
<li>Zepro</li>
</ul>
<p><em>All these options can be applied to the entire world or to a specific nation or region. For instance, steam engines might be a common sight in one continent and reviled as heresy by a neighbouring country, or magic might be an ancient art in one region and a recent discovery somewhere else.</em></p>
<h2>Kingdoms and Nations (roll a d8 or choose)</h2>
<p>Use these concepts to define the political structure of your setting:</p>
<ul>
<li><strong>1.</strong> Empire</li>
<li><strong>2.</strong> Kingdom</li>
<li><strong>3.</strong> Villages</li>
<li><strong>4.</strong> City-state</li>
<li><strong>5.</strong> Union</li>
<li><strong>6.</strong> Holy Kingdom</li>
<li><strong>7.</strong> Tribes</li>
<li><strong>8.</strong> Protectorate</li>
</ul>
<h2>Historical Events, Mysteries and Threats (roll a d20 or choose)</h2>
<p><strong>Options 1-10:</strong></p>
<ol>
<li>The death of an important figure.</li>
<li>Monsters are restless and aggressive.</li>
<li>A meteor will hit the planet.</li>
<li>The ocean levels are rising.</li>
<li>The discovery of uncharted lands.</li>
<li>An ancient evil is being reborn.</li>
<li>The world is transforming.</li>
<li>The destruction of the moon.</li>
<li>Visitors from another world.</li>
<li>People have grown apathetic.</li>
</ol>
<p><strong>Options 11-20:</strong></p>
<ol>
<li>The rise of a new military power.</li>
<li>Gods are forsaking the world.</li>
<li>A legendary monster appears.</li>
<li>The world is plunged into darkness.</li>
<li>The discovery of uncharted lands.</li>
<li>Technological advancement.</li>
<li>A dimensional gate opens.</li>
<li>The loss of important knowledge.</li>
<li>A new religion is spreading.</li>
<li>The world is dying.</li>
</ol>
<p>Each of these options can work as an event, mystery or threat — it's up to you how you want to use it!</p>
<p>This is a world that teeters on the verge of tragedy.</p>
<p>Its hope must be rekindled.</p>
<p>Philip Forlenza (Order #)</p>