bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>WORLD CREATION</h1>
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<p>Your first step is the shared creation of the game world (also known as a “setting”) in which your characters’ adventures will take place. This process involves both the Game Master and the Players and provides everyone with a strong foundation for heroes, antagonists, creatures, and events.</p>
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<h1>World Building Prompts</h1>
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<p>You will need the world sheet and the map sheet.</p>
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<ol>
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<li>
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<p><strong>Create the major kingdoms and nations of your world, mark their borders on the map and discuss their relations: mutual trust, strained alliances, or open conflict?</strong></p>
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<p>Each person at the table should contribute at least one kingdom or nation during this step, providing some details about their customs, beliefs, industry, denizens, and creatures.</p>
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</li>
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<li>
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<p><strong>Choose a shape for your world: is it round, flat, or are the regions floating amidst the clouds? Could it be donut-shaped, in typical JRPG fashion?</strong></p>
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<p>You might even decide that the shape of your world is yet to be discovered!</p>
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</li>
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<li>
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<p><strong>Grab a map sheet that fits your concept (or draw a custom map; just make sure to leave plenty of blank space for settlements and locations).</strong> Your world can span more than one sheet, of course — but let’s keep things simple for now. Remember to establish the length of a travel day on the map (see page 106).</p>
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</li>
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<li>
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<p><strong>What is the role of magic and technology in your setting?</strong> Are you living in an age of industrial development, or is it more Renaissance-like?</p>
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<ul>
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<li>Is magic seen as a form of science, or mostly as a great mystery?</li>
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</ul>
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</li>
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<li>
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<p><strong>Discuss the major historical events that shaped your world into what it is.</strong> Each person at the table should contribute at least one important event that dramatically altered the history of your setting.</p>
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</li>
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<li>
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<p><strong>What are the great enigmas and mysteries of the world? </strong> The questions left unanswered, and the truths that are now indistinguishable from legend?</p>
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<p>Each person at the table should contribute at least one mystery of the world that they want to explore over the course of the group’s adventures.</p>
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</li>
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<li>
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<p><strong>What terrible threats cast a shadow over your world?</strong> Environmental disasters, furious deities, power-hungry empires, or perhaps even clouds of corrupting miasma that are enveloping and consuming the land?</p>
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<p>Each person at the table should contribute a threat, preferably something that is endangering the future of entire nations. The Game Master will base a majority of their villains and antagonists on these worldwide threats.</p>
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</li>
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</ol>
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<p>The flowchart on the next page describes the world creation process. If you want, give your setting a name: even something as simple as Earth, Gaia or The Planet will work fine... we do the same in our real world, after all!</p>
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<p>As explained on page 14, all Fabula Ultima worlds share some core elements — the Eight Pillars. When creating your setting, keep those elements in mind! Pay special attention to the following:</p>
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<ul>
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<li><strong>Souls.</strong> Everything living and unliving is connected by the stream of souls. Some worlds might feature machinery fueled by soul energy, while in other settings, spiritual corruption might give birth to monstrous creatures.<br><em>Discuss what people generally know about souls in your world.</em></li>
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<li><strong>Conflicts and struggles.</strong> The cultures populating your world haven’t been able to unite themselves under a single banner. Their motives can range from centuries-old rivalries, ideological or religious strife, misunderstandings, perhaps even the cruelties of one nation against the other. Drawing inspiration from the real world can be a good idea, as it is (unfortunately) rife with turmoil and injustice.</li>
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<li><strong>A fantastical, diverse world.</strong> When creating your setting, you shouldn’t concern yourself with realism, verisimilitude, or historical accuracy. A city-state inspired by ancient Greece might be bordering with a flying fortress, guarded by warriors clad in Song Dynasty-style armor and practicing a form of alchemy similar to that of the Italian Renaissance.<br><em>What really matters is for each location's appearance to reflect the themes and emotions it will embody within your story.</em></li>
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</ul>
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<p>The flowchart presents the world creation steps in a more intuitive order, but you’re always free to go back and make adjustments when needed.</p>
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<p>The most important part is that everyone can share ideas freely. Whenever a step states that “each person should contribute an element”, that doesn’t mean they must come up with it entirely on their own: as with any other aspect of this game, dialogue and communication are key to a good experience!</p>
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<p>Philip Forlenza (Order #)</p>
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<footer>
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<p class="attribution">Philip Forlenza (Order #)</p>
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</footer>
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