bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>CHAPTER</h1>
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<p>This chapter contains the rules for starting your Fabula Ultima game. Within the following pages you will discover how to create your game world, give your group a core theme, build your very own characters, and finally, begin play with a prologue.</p>
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<p>Now that you've gathered together, there are a few things to discuss before you begin creating your world and characters. For each topic, read the questions and discuss your choices as a group.</p>
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<h2>SESSION ZERO</h2>
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<p>While reading this chapter on your own is an excellent idea, the steps require everyone in your group to be present. This meeting, also known as session zero, is meant to establish the basics of the setting in which your adventures will take place, along with the themes you want to explore and the heroes you will portray.</p>
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<h2>COMMITMENT AND EXPECTATIONS</h2>
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<p>The first thing you should discuss is the amount of time and effort everyone will be able to dedicate to the game. This will help set expectations and avoid issues later on during play.</p>
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<ul>
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<li><strong>For the Game Master:</strong> This is a great time to learn about the Player Characters and start thinking about interesting scenarios, locations, and antagonists. Make sure to ask lots of questions and take plenty of notes.</li>
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<li><strong>For the Players:</strong> This is where you cooperate with everyone else to create your very own world and characters. It is a chance to inject it with your own fantasy ideas, be it a particular aesthetic, a magical technology, or a terrifying danger.</li>
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<li>Will you play for a set amount of sessions, or are you simply going to start playing and see where the story leads you?</li>
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<li>How often will you play? Weekly, monthly, twice per month?</li>
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<li>The game is designed around sessions of approximately four hours, but how long do you expect your sessions to be? If your sessions are shorter or longer, remember to check for Experience Points approximately every four hours (see page 226).</li>
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<li>If there are missing Players, will you reschedule the session, or will you play nonetheless? Which solution will you adopt for the missing Players' characters?</li>
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</ul>
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<p>Needless to say, there will be many occasions to leave your mark on the world you will create; however, think of this moment as the root of your play experience, from which everything else will grow, evolve, and blossom.</p>
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<p>See page 143 for suggestions.</p>
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<h2>WAIT, I’VE CHANGED MY MIND!</h2>
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<p>The sections of this chapter are presented in a specific order, but you are free to go back to any step and revise the choices whenever you feel the need. For instance, when creating your character, you might come up with an idea for a cool location and mark it on the world map. Or you could end up with a band of heroes that suits a different type of group from the one you had previously selected.</p>
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<p>You are building the foundations of your campaign... take your time!</p>
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<h2>TONE AND THEMES</h2>
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<p>This is a game with a relatively broad scope: depending on the kind of world and characters you create, the campaign's tone and themes can vary quite a bit. Because this is a shared storytelling experience, you need to be on the same page or at least lay a solid foundation — you can always discuss changes later.</p>
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<ul>
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<li>What kind of tone do you expect during the narration? Would you prefer a heavily dramatic tale dealing with complex situations and emotions, or would you rather tell a fantastical story where good and evil are easily told apart?</li>
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<li>Are there any themes you strongly wish to explore during play?</li>
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<li>Will the heroes be best friends from the start, or are you okay with moments of crisis and disagreements within the party? How will you resolve these contrasts?</li>
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<li>When describing scenes and actions, are you okay with over-the-top anime descriptions or would you prefer a heroic but more fable-like approach?</li>
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</ul>
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<p>See page 141 for suggestions.</p>
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<h2>BEFORE YOU START</h2>
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<p>Philip Forlenza (Order #)</p>
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