bug: Pages numbered correctly in books/core

This commit is contained in:
2026-06-06 22:44:37 +00:00
parent 75c6ab9975
commit 1de1377033
296 changed files with 8156 additions and 8192 deletions

View File

@@ -1,19 +1,27 @@
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>Secrets</h1>
<p>It is not uncommon for a Player Character to hide secrets from their companions, be it their past misdeeds or their burning love for an antagonist.</p>
<p>While it's perfectly fine for characters to have secrets, Players should instead keep things transparent and work together to get the most out of the situation.</p>
<p>By telling your group "My character looks like they want to be friends with you, but she actually hates you because of what happened in Galatea" you are empowering everyone at the table, including yourself: now that this facet of your hero is known, it will be possible to build upon it and create drama.</p>
<p>Never forget that this game relies on a collaborative storytelling effort: disclosing your character's secrets means giving your fellow Players a chance to make things interesting — do not think of it as "letting your guard down".</p>
<h1>ABSENT PLAYERS</h1>
<p>We all have busy lives, and sometimes this means one or more people will be unable to take part in a session.</p>
<p>When this happens, the simplest option is often to reschedule the session for a different date. Just pick another day to meet — in the meantime, you can play another game with whoever is present!</p>
<p>On the other hand, if you are determined to run a session even if one or more participants are absent — and you should do this only if whoever's missing is okay with it — each absent Player chooses one of the following for their character:</p>
<h2>Leaving the Group</h2>
<p>There might come a moment when you feel like your character has been fully explored; they have faced their fears, achieved their goals, and found who or what they were looking for, with the campaign not yet reaching its end.</p>
<p>When this happens, you are free to announce that your character will be leaving the group — you should do so between sessions and also come up with a replacement character. Then, at the beginning of the following session, describe your character's epilogue and agree on how and why your new character joins the group.</p>
<ul>
<li>If you want to temporarily retire a character but retain the ability to bring them back later on during the campaign, you should discuss it with the rest of your group.</li>
<li>Whenever a new character (or a previously retired character) joins the group, they should have the same level and XP as the character they are replacing. If the character is a returning character, the Player should briefly describe what they did while away from the rest of the group.</li>
<li>Regardless of how many Player Characters are owned by a Player, that Player may only control a single PC at once. The Game Master has final say on when you can "switch characters"—generally between sessions or after resting in town.</li>
<li><strong>I'll join you later.</strong> Your character will remain in town (or somewhere safe) and carry on some kind of task. This is a good chance to gather information, purchase items, and work on Projects. Discuss what your character does with the Game Master.</li>
<li>Your character will join the rest of the group at the beginning of the next session; describe how you got there.</li>
<li><strong>I'll be in your care.</strong> For this session, your character will be controlled by the rest of the group as a whole (excluding the Game Master). While controlled by the group, your character cannot spend Fabula Points and will automatically surrender if reduced to 0 Hit Points. The Game Master should be cautious when applying consequences to characters belonging to absent Players, and everyone else should do their best to protect them.</li>
</ul>
<p>Needless to say, you can only switch to a different character if that character is somewhere nearby or has the means to reach the rest of the group.</p>
<p>Philip Forlenza (Order #)</p>
<p>Regardless of which option you choose for your character, the following apply:</p>
<ul>
<li>Your character will not gain Fabula Points while absent from a session.</li>
<li>Your character will gain Experience Points as normal at the end of the session. This might cause your character to level up (see page 226).</li>
</ul>
<p>As soon as you take part in a session again, you will be able to gain and spend Fabula Points as normal.</p>
<p>The nature of this world is not one of absolutes.</p>
<footer>
<cite>Philip Forlenza (Order #)</cite>
</footer>