bug: Pages numbered correctly in books/core
This commit is contained in:
@@ -1,13 +1,19 @@
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<h2>22 GAME RULES</h2>
|
||||
<p><strong>PLAYER CHARACTER AGAINST PLAYER CHARACTER</strong></p>
|
||||
<p>While the protagonists of Fabula Ultima are heroes, this doesn’t mean there won’t be disagreements or hostilities between them. Situations might arise in which two or more Player Characters are at odds: you can resolve these through mutual agreement or by using the rules as normal.</p>
|
||||
<p>When handling such a situation, make sure to remember the following:</p>
|
||||
<h1>Secrets</h1>
|
||||
<p>It is not uncommon for a Player Character to hide secrets from their companions, be it their past misdeeds or their burning love for an antagonist.</p>
|
||||
<p>While it's perfectly fine for characters to have secrets, Players should instead keep things transparent and work together to get the most out of the situation.</p>
|
||||
<p>By telling your group "My character looks like they want to be friends with you, but she actually hates you because of what happened in Galatea" you are empowering everyone at the table, including yourself: now that this facet of your hero is known, it will be possible to build upon it and create drama.</p>
|
||||
<p>Never forget that this game relies on a collaborative storytelling effort: disclosing your character's secrets means giving your fellow Players a chance to make things interesting — do not think of it as "letting your guard down".</p>
|
||||
|
||||
<h2>Leaving the Group</h2>
|
||||
<p>There might come a moment when you feel like your character has been fully explored; they have faced their fears, achieved their goals, and found who or what they were looking for, with the campaign not yet reaching its end.</p>
|
||||
<p>When this happens, you are free to announce that your character will be leaving the group — you should do so between sessions and also come up with a replacement character. Then, at the beginning of the following session, describe your character's epilogue and agree on how and why your new character joins the group.</p>
|
||||
<ul>
|
||||
<li>Take some time to think about what’s happening. When the goals or actions of two or more Player Characters are at odds, don’t be too hasty about rolling dice. Just “pause” the game and let the involved Players find an agreement on how to resolve the situation.</li>
|
||||
<li>Keep in mind that these rules have been written to solve conflicts between characters: the corresponding Players are still responsible for an enjoyable game experience and should cooperate with each other. If a disagreement arises between Players, there’s not much this game can do: solve the issue through dialogue and go back to playing the game once you’re on the same page again.</li>
|
||||
<li>Establish what is at stake and determine a resolution method. With the help of your Game Master, Players should establish what their characters want to accomplish (sometimes this will be enough to realize your goals aren’t in conflict). Then, you should choose a method to resolve the contrast: Opposed Checks generally work well for this.</li>
|
||||
<li>Do not roll dice until you’re sure everyone understands what will happen. If you are struggling to find an agreement, consider setting the issue aside and coming back to it once you’ve reached a compromise. Perhaps the characters bicker and argue, but a more urgent threat demands their attention.</li>
|
||||
<li>Apply the results. Once the dice hit the table, apply the outcome for what it is: don’t try to fudge the results or avoid the consequences of your actions. In this case, it is probably best for the Game Master to impartially describe what happens to everyone involved.</li>
|
||||
</ul>
|
||||
<li>If you want to temporarily retire a character but retain the ability to bring them back later on during the campaign, you should discuss it with the rest of your group.</li>
|
||||
<li>Whenever a new character (or a previously retired character) joins the group, they should have the same level and XP as the character they are replacing. If the character is a returning character, the Player should briefly describe what they did while away from the rest of the group.</li>
|
||||
<li>Regardless of how many Player Characters are owned by a Player, that Player may only control a single PC at once. The Game Master has final say on when you can "switch characters"—generally between sessions or after resting in town.</li>
|
||||
</ul>
|
||||
<p>Needless to say, you can only switch to a different character if that character is somewhere nearby or has the means to reach the rest of the group.</p>
|
||||
|
||||
<p>Philip Forlenza (Order #)</p>
|
||||
Reference in New Issue
Block a user