bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>Challenging Battles</h2>
<p>Combat in Fabula Ultima is reminiscent of the console games that inspired it — each character will have a few tricks up their sleeve, and only by properly combining clever tactics and coordinating with your allies will you emerge victorious... especially when fighting against bosses!</p>
<h1>THE EIGHT PILLARS</h1>
<p>The world in which your adventures will take place is not predetermined: its cities, kingdoms, deities, and cultures are something your group will create (take a look at World Creation on page 148). This fantastic land will grow organically as you explore and travel across it, adding new details and unraveling ancient mysteries!</p>
<p>What ties all Fabula Ultima worlds together are The Eight Pillars.</p>
<h2>Your World</h2>
<p>Fabula Ultima has no default or "canonical" world, and that's on purpose! Your group will collaboratively create a custom world in which your tales will take place.</p>
<p>That said, the world and characters you create must adhere to eight core principles, known as the Eight Pillars — which you can find on the next page!</p>
<p>On the other hand, if you're not familiar with the classic tropes of Japanese console roleplaying games, you can find a useful collection of inspirational worlds starting on page 16!</p>
<p style="border-left: 3px solid #ccc; padding-left: 10px;">"There is more than one side to each story..."</p>
<p>— Philip Forlenza (Order #)</p>
<h2>ANCIENT RUINS AND HARSH LANDS</h2>
<p>The world is an ancient and dangerous place: cities and villages are separated by vast plains, scorching deserts, frozen peaks and impenetrable forests. The land is dotted with crumbling fortresses and shrines devoted to deities whose names have been lost to time. Past civilizations and ages of darkness have left behind a world of powerful artifacts and cryptic legends, as well as magical (and often dangerous) places.</p>
<h2>A WORLD IN PERIL</h2>
<p>Villages, castles, and city-states are among the few areas that arent literally crawling with monsters, brigands, and hostile creatures. Far more dangerous still are Villains, powerful antagonists casting their shadow over the entire land. Cruel sorcerers, evil gods seeking reincarnation, power-hungry emperors, perhaps even alien entities: theres a single, unspeakable terror behind the dangers of the world, and our heroes are bound to cross its path sooner or later.</p>
<h2>CLASHING COMMUNITIES</h2>
<p>The world may be in danger, but its inhabitants are still divided by ancient grudges: religious schisms, memories of war crimes, and the conflict between magic and science are among the most common causes of enmity. Reuniting these communities will be key to defeating the great evils of the world; the protagonists should help them overcome their hostilities and see their differences as blessings instead of obstacles.</p>
<h2>EVERYTHING HAS A SOUL</h2>
<p>All matter that forms the world, including its creatures, the earth, sky, sun, and stars are part of a vast flow of spiritual energy. The origin, nature, and function of this energy may vary depending on the world you create, but its presence is undeniable and anyone possessing the ability to manipulate it (be it through magic or science) is a force to be reckoned with.</p>
<p>Philip Forlenza (Order #)</p>