bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>SAMPLE PROJECTS</h2>
<p>INVENTION POTENCY AREA USE</p>
<h1>GAME RULES</h1>
<section>
<h3>The "Discovery"</h3>
<p><strong>Major</strong> Large <strong>Permanent</strong></p>
<p>Total Project Cost: 6000 zenit; Progress Required: 60; Flaw: None.</p>
<p>A large airship that can transport up to fifty people. It provides no additional firepower or protection — armaments, barriers, and so on would all be considered separate Projects and can be subsequently added to the airship's base chassis.</p>
</section>
<div class="rule-list">
<section>
<h3>Gatling Golem</h3>
<p><strong>Major</strong> Individual <strong>Permanent</strong></p>
<p>Total Project Cost: 1500 zenit; Progress Required: 15; Flaw: Yes.</p>
<p>A semi-intelligent floating weapon. This golem will act after the inventor's turn during conflict scenes, dealing minor physical damage to a single target. However, it is extremely loud and highly experimental: enemies may spend an opportunity to disable it until the end of the scene.</p>
</section>
<div class="item">
<h2>Negator Spike</h2>
<p><strong>Type:</strong> Major Small Consumable</p>
<p><strong>Stats:</strong> Total Project Cost: 600 zenit; Progress Required: 6; Flaw: Yes.</p>
<p>When activated and driven into the ground, this large rune-inscribed spike will prevent all creatures on the scene (friends and foes alike, which is an important flaw) from casting spells or performing Rituals. This effect lasts until the end of the scene or until the negator itself is destroyed (probably a six-sections Clock).</p>
</div>
<section>
<h3>Mag Boots</h3>
<p><strong>Medium</strong> Individual <strong>Permanent</strong></p>
<p>Total Project Cost: 1000 zenit; Progress Required: 10; Flaw: None.</p>
<p>A pair of magnetic boots that allows the wearer to safely attach themselves to metallic surfaces, possibly walking on walls or even ceilings.</p>
</section>
<div class="item">
<h2>Puredust</h2>
<p><strong>Type:</strong> Medium Small Consumable</p>
<p><strong>Stats:</strong> Total Project Cost: 400 zenit; Progress Required: 4; Flaw: None.</p>
<p>This magically blessed dust grants the user and all nearby allies Resistance to dark and poison damage until the end of the scene.</p>
</div>
<section>
<h3>Magitech Suit</h3>
<p><strong>See below</strong> See below See below</p>
<p>Total Project Cost: 1750 zenit; Progress Required: 17; Flaw: Yes.</p>
<p>An advanced four-legged armor fueled by magitech energy.</p>
<ul>
<li>The pilot has Resistance to fire damage and physical damage.</li>
<li>The pilot can use the Attack action to unleash a searing heat ray causing minor fire damage. It is a ranged attack and requires a <code>【DEX + INS】</code> Accuracy Check.</li>
<li>The pilot also suffers Vulnerability to bolt damage.</li>
</ul>
<p>Given the complexity and power of this invention, the Game Master splits it into two separate Projects: the armor itself and then its heat cannon, both with medium potency, individual area, and permanent use.</p>
<p>The inventor added a flaw to one of the Projects (Vulnerability to bolt damage) in order to partially reduce the cost.</p>
</section>
<div class="item">
<h2>Pyro Oil</h2>
<p><strong>Type:</strong> Medium Large Consumable</p>
<p><strong>Stats:</strong> Total Project Cost: 600 zenit; Progress Required: 6; Flaw: None.</p>
<p>A single vial of hyper-concentrated fire elemental essence. When shattered, it unleashes a vortex of flames and deals minor fire damage to every creature in a vast area. Flammable items of small size might also be set on fire.</p>
</div>
<footer>
<p class="source-info">Philip Forlenza (Order #)</p>
</footer>
<div class="item">
<h2>Sleep Gas</h2>
<p><strong>Type:</strong> Major Small Consumable</p>
<p><strong>Stats:</strong> Total Project Cost: 800 zenit; Progress Required: 8; Flaw: None.</p>
<p>An alchemical vial containing enough gas to fill a room, putting everyone to sleep for a few hours — they will still awaken if harmed, slapped or shaken vigorously enough, but they will sleep through loud noises.</p>
</div>
<div class="item">
<h2>Underwater Helm</h2>
<p><strong>Type:</strong> Medium Individual Permanent</p>
<p><strong>Stats:</strong> Total Project Cost: 1000 zenit; Progress Required: 10; Flaw: None.</p>
<p>A magical mask that allows the wearer to breathe underwater.</p>
</div>
</div>
<div class="signature">
<p>Philip Forlenza (Order #)</p>
</div>