bug: Pages numbered correctly in books/core
This commit is contained in:
@@ -1,26 +1,43 @@
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<h2>SAMPLE PROJECTS</h2>
|
||||
<p>INVENTION POTENCY AREA USE</p>
|
||||
|
||||
<section>
|
||||
<h2>USING MATERIALS TO PAY FOR PROJECTS</h2>
|
||||
<p>If you happen to gather precious materials during your adventures, you may use them to pay for the costs of a Project. The Game Master has final say on which materials and ingredients can help you cover the cost of a Project.</p>
|
||||
<p>If the Game Master requests a given ingredient or material because of the invention's potency (as described under step 3 of the flowchart on page 134), said ingredient or material cannot also be used to pay for the Project's costs.</p>
|
||||
<h3>The "Discovery"</h3>
|
||||
<p><strong>Major</strong> Large <strong>Permanent</strong></p>
|
||||
<p>Total Project Cost: 6000 zenit; Progress Required: 60; Flaw: None.</p>
|
||||
<p>A large airship that can transport up to fifty people. It provides no additional firepower or protection — armaments, barriers, and so on would all be considered separate Projects and can be subsequently added to the airship's base chassis.</p>
|
||||
</section>
|
||||
|
||||
<h3>HIRING HELPERS</h3>
|
||||
<p>If an inventor wants to increase the daily amount of progress, or if they want to work on multiple Projects at the same time, they may want to hire helpers.</p>
|
||||
<section>
|
||||
<h3>Gatling Golem</h3>
|
||||
<p><strong>Major</strong> Individual <strong>Permanent</strong></p>
|
||||
<p>Total Project Cost: 1500 zenit; Progress Required: 15; Flaw: Yes.</p>
|
||||
<p>A semi-intelligent floating weapon. This golem will act after the inventor's turn during conflict scenes, dealing minor physical damage to a single target. However, it is extremely loud and highly experimental: enemies may spend an opportunity to disable it until the end of the scene.</p>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<h3>Mag Boots</h3>
|
||||
<p><strong>Medium</strong> Individual <strong>Permanent</strong></p>
|
||||
<p>Total Project Cost: 1000 zenit; Progress Required: 10; Flaw: None.</p>
|
||||
<p>A pair of magnetic boots that allows the wearer to safely attach themselves to metallic surfaces, possibly walking on walls or even ceilings.</p>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<h3>Magitech Suit</h3>
|
||||
<p><strong>See below</strong> See below See below</p>
|
||||
<p>Total Project Cost: 1750 zenit; Progress Required: 17; Flaw: Yes.</p>
|
||||
<p>An advanced four-legged armor fueled by magitech energy.</p>
|
||||
<ul>
|
||||
<li>Each helper is a competent worker or assistant who will ask for a pay equal to half of the Project’s total cost.</li>
|
||||
<li>Each helper will generate 1 additional progress at the end of each day.</li>
|
||||
<li>The pilot has Resistance to fire damage and physical damage.</li>
|
||||
<li>The pilot can use the Attack action to unleash a searing heat ray causing minor fire damage. It is a ranged attack and requires a <code>【DEX + INS】</code> Accuracy Check.</li>
|
||||
<li>The pilot also suffers Vulnerability to bolt damage.</li>
|
||||
</ul>
|
||||
<p>Given the complexity and power of this invention, the Game Master splits it into two separate Projects: the armor itself and then its heat cannon, both with medium potency, individual area, and permanent use.</p>
|
||||
<p>The inventor added a flaw to one of the Projects (Vulnerability to bolt damage) in order to partially reduce the cost.</p>
|
||||
</section>
|
||||
|
||||
<p>The sticky core found inside Elemental Slimes can be used to produce several forms of energy.</p>
|
||||
|
||||
<p>The rules for Projects are very flexible, but they are designed to allow characters to create something unique and never seen before, not to craft items that can normally be found or purchased, such as equipment — they should be used to provide innovative solutions to problems and obstacles.</p>
|
||||
<ul>
|
||||
<li>If the character wants to create multiple copies of an invention, each is a separate Project. Turning inventions into easy-to-produce items will inevitably break the game. For Tinkerers who want to customize equipment, look at the Heroic Skill Upgrade (page 217).</li>
|
||||
<li>Projects require time: if the group focuses on a long Project, Villains will certainly not sit idly.</li>
|
||||
<li>Interlude scenes are perfect for narrating a Project's development.</li>
|
||||
</ul>
|
||||
|
||||
<h2>HOW TO USE PROJECTS</h2>
|
||||
<p>Philip Forlenza (Order #)</p>
|
||||
</section>
|
||||
<footer>
|
||||
<p class="source-info">Philip Forlenza (Order #)</p>
|
||||
</footer>
|
||||
Reference in New Issue
Block a user