bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>DAMAGE AND PROTECTION</h1>
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<p>Sooner or later, the heroes might want to craft items that give them an edge in battle. The Game Master always has final say on the potency of a given invention but should use the table below as a guideline when establishing it.</p>
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<section>
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<h2>USING MATERIALS TO PAY FOR PROJECTS</h2>
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<p>If you happen to gather precious materials during your adventures, you may use them to pay for the costs of a Project. The Game Master has final say on which materials and ingredients can help you cover the cost of a Project.</p>
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<p>If the Game Master requests a given ingredient or material because of the invention's potency (as described under step 3 of the flowchart on page 134), said ingredient or material cannot also be used to pay for the Project's costs.</p>
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<table>
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<thead>
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<tr>
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<th>Potency</th>
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<th>Damage / Healing</th>
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<th>Protection</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Minor</td>
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<td>Not Available</td>
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<td>One Resistance</td>
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</tr>
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<tr>
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<td>Medium</td>
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<td>Minor</td>
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<td>Two Resistances</td>
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</tr>
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<tr>
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<td>Major</td>
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<td>Major</td>
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<td>One Immunity or Two Resistances</td>
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</tr>
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<tr>
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<td>Extreme</td>
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<td>Massive</td>
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<td>Two Immunities or Three Resistances</td>
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</tr>
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</tbody>
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</table>
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<h3>HIRING HELPERS</h3>
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<p>If an inventor wants to increase the daily amount of progress, or if they want to work on multiple Projects at the same time, they may want to hire helpers.</p>
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<ul>
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<li>Each helper is a competent worker or assistant who will ask for a pay equal to half of the Project’s total cost.</li>
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<li>Each helper will generate 1 additional progress at the end of each day.</li>
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</ul>
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<ul>
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<li>Avoid creating inventions that grant Immunity to physical damage.</li>
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<li>If an invention has mixed effects, such as granting Resistance to a damage type and dealing damage, it should be split into multiple Projects (see step 2 on page 134).</li>
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</ul>
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<p>The sticky core found inside Elemental Slimes can be used to produce several forms of energy.</p>
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<p>To determine the amount of damage or healing granted by an invention, use the values corresponding to the current level of its inventor on the table below.</p>
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<p>The rules for Projects are very flexible, but they are designed to allow characters to create something unique and never seen before, not to craft items that can normally be found or purchased, such as equipment — they should be used to provide innovative solutions to problems and obstacles.</p>
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<ul>
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<li>If the character wants to create multiple copies of an invention, each is a separate Project. Turning inventions into easy-to-produce items will inevitably break the game. For Tinkerers who want to customize equipment, look at the Heroic Skill Upgrade (page 217).</li>
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<li>Projects require time: if the group focuses on a long Project, Villains will certainly not sit idly.</li>
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<li>Interlude scenes are perfect for narrating a Project's development.</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>Level</th>
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<th>Minor Amount</th>
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<th>Heavy Amount</th>
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<th>Massive Amount</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>5+</td>
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<td>10</td>
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<td>30</td>
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<td>40</td>
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</tr>
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<tr>
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<td>20+</td>
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<td>20</td>
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<td>40</td>
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<td>60</td>
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</tr>
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<tr>
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<td>40+</td>
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<td>30</td>
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<td>50</td>
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<td>80</td>
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</tr>
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</tbody>
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</table>
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<p>Philip Forlenza (Order #)</p>
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<h2>HOW TO USE PROJECTS</h2>
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<p>Philip Forlenza (Order #)</p>
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</section>
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