bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>22GAME RULES</h1>
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<h1>DAMAGE AND PROTECTION</h1>
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<p>Sooner or later, the heroes might want to craft items that give them an edge in battle. The Game Master always has final say on the potency of a given invention but should use the table below as a guideline when establishing it.</p>
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<p><strong>CHAPTER</strong></p>
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<p>Potency Base Cost</p>
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<p>The invention can...</p>
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<table>
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<thead>
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<tr>
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<th>Potency</th>
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<th>Damage / Healing</th>
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<th>Protection</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Minor</td>
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<td>Not Available</td>
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<td>One Resistance</td>
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</tr>
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<tr>
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<td>Medium</td>
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<td>Minor</td>
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<td>Two Resistances</td>
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</tr>
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<tr>
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<td>Major</td>
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<td>Major</td>
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<td>One Immunity or Two Resistances</td>
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</tr>
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<tr>
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<td>Extreme</td>
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<td>Massive</td>
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<td>Two Immunities or Three Resistances</td>
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</tr>
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</tbody>
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</table>
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<h2>Minor (100 zenit)</h2>
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<p>Provide light, transport people or cargo on land or water, obtain some limited form of protection.</p>
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<h2>Medium (200 zenit)</h2>
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<p>Travel underwater, contain a spell, relay sound or speech, perform a specific operation in place of the inventor, provide short-term energy.</p>
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<h2>Major (400 zenit)</h2>
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<p>Fly, alter the nature of an area for a short time, cancel the effects of a spell, possess minor intelligence, fight alongside the inventor, provide long-term energy, capture or immobilize the target.</p>
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<h2>Extreme (800 zenit)</h2>
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<p>Alter the nature of an area for a long time, contain the power of a demon, prevent a catastrophe, possess a full intelligence and personality.</p>
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<h3>Area Multiplier</h3>
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<p>The effects of the invention may affect...</p>
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<ul>
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<li><strong>Individual ×1</strong>: A human-sized creature, a door, a tree, or a weapon.</li>
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<li><strong>Small ×2</strong>: A group of human-sized creatures, a large creature, a small clearing, a room, a railway car, or a hut.</li>
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<li><strong>Large ×3</strong>: A crowd, a small forest, an airship or galleon, a castle hall, a house, or a giant creature.</li>
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<li><strong>Huge ×4</strong>: A fortress, a lake, the top of a mountain, a village, or a city block.</li>
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<li>Avoid creating inventions that grant Immunity to physical damage.</li>
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<li>If an invention has mixed effects, such as granting Resistance to a damage type and dealing damage, it should be split into multiple Projects (see step 2 on page 134).</li>
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</ul>
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<h3>Uses Multiplier</h3>
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<p>Once activated, the invention...</p>
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<ul>
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<li><strong>Consumable ×1</strong>: Can never be used again unless the inventor creates a different copy of it.</li>
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<li><strong>Permanent ×5</strong>: Remains available for multiple uses in different situations.</li>
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</ul>
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<p>To determine the amount of damage or healing granted by an invention, use the values corresponding to the current level of its inventor on the table below.</p>
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<table>
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<thead>
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<tr>
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<th>Level</th>
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<th>Minor Amount</th>
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<th>Heavy Amount</th>
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<th>Massive Amount</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>5+</td>
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<td>10</td>
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<td>30</td>
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<td>40</td>
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</tr>
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<tr>
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<td>20+</td>
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<td>20</td>
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<td>40</td>
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<td>60</td>
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</tr>
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<tr>
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<td>40+</td>
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<td>30</td>
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<td>50</td>
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<td>80</td>
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</tr>
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</tbody>
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</table>
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<p>Remember that the Game Master has the right to split any particularly complex or powerful inventions into several Projects, each with its own costs and requirements.</p>
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<p>Philip Forlenza (Order #)</p>
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