bug: Pages numbered correctly in books/core

This commit is contained in:
2026-06-06 22:44:37 +00:00
parent 75c6ab9975
commit 1de1377033
296 changed files with 8156 additions and 8192 deletions

View File

@@ -1,43 +1,85 @@
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<header>
<h1>WEAPONS</h1>
</header>
<section aria-labelledby="weapon-listings">
<h1>WEAPON LISTINGS</h1>
<p><em>(Metadata: Cost | Accuracy | Damage)</em></p>
<div class="category-section">
<h2>Staff Category</h2>
<ul>
<li>
<strong>Staff</strong> <span>100 z</span> <span aria-label="Stats details">[WLP + WLP] [HR + 6] physical</span>
<p>Two-handed w Melee w No Quality.</p>
</li>
<li>
<strong>Tome</strong> <span>100 z</span> <span aria-label="Stats details">[INS + INS] [HR + 6] physical</span>
<p>Two-handed w Melee w No Quality.</p>
</li>
</ul>
</div>
<p>Weapons are divided into ten Categories: arcane, bow, brawling, dagger, firearm, flail, heavy, spear, sword, and thrown.</p>
<div class="category-section">
<h2>Bow Category</h2>
<ul>
<li>
<strong>Crossbow</strong> <span>150 z</span> <span aria-label="Stats details">[DEX + INS] [HR + 8] physical</span>
<p>Two-handed w Ranged w No Quality.</p>
</li>
<li>
<strong>Shortbow</strong> <span>200 z</span> <span aria-label="Stats details">[DEX + DEX] [HR + 8] physical</span>
<p>Two-handed w Ranged w No Quality.</p>
</li>
</ul>
</div>
<h2>Weapon Entry Format</h2>
<div class="category-section">
<h2>Brawling Category</h2>
<ul>
<li>
<strong>Unarmed Strike</strong> <span>[DEX + MIG] [HR + 0] physical</span>
<p>One-handed w Melee w Automatically equipped in each empty hand slot.</p>
</li>
<li>
<strong>Improvised (Melee)</strong> <span>[DEX + MIG] [HR + 2] physical</span>
<p>One-handed w Melee w Breaks after the attack.</p>
</li>
<li>
<strong>Iron Knuckle</strong> <span>150 z</span> <span aria-label="Stats details">[DEX + MIG] [HR + 6] physical</span>
<p>One-handed w Melee w No Quality.</p>
</li>
</ul>
</div>
<p>Each weapon entry uses the format below and contains a variety of information:</p>
<div class="category-section">
<h2>Dagger Category</h2>
<ul>
<li>
<strong>Steel Dagger</strong> <span>150 z</span> <span aria-label="Stats details">[DEX + INS] +1 [HR + 4] physical</span>
<p>One-handed w Melee w No Quality.</p>
</li>
</ul>
</div>
<div role="description">
<strong>WEAPON COST ACCURACY DAMAGE</strong>
</div>
<div class="category-section">
<h2>Firearm Category</h2>
<ul>
<li>
<strong>Pistol E</strong> <span>250 z</span> <span aria-label="Stats details">[DEX + INS] [HR + 8] physical</span>
<p>One-handed w Ranged w No Quality.</p>
</li>
</ul>
</div>
<p>Example: Rapier E 200 z 【DEX + INS】 +1 【HR + 6】 physical</p>
<div class="category-section">
<h2>Flail Category</h2>
<ul>
<li>
<strong>Chain Whip</strong> <span>150 z</span> <span aria-label="Stats details">[DEX + DEX] [HR + 8] physical</span>
<p>Two-handed w Melee w No Quality.</p>
</li>
</ul>
</div>
<p>One-handed w Melee w No Quality.</p>
<h3>Components Explained</h3>
<ul>
<li>The weapons name, and whether it is a martial weapon (E).</li>
<li>The weapons cost in zenit.</li>
<li>The Attributes and formula used for Accuracy Checks when performing attacks with the weapon.</li>
<li>The formula used to calculate damage dealt by the weapon, and the type of damage it deals — generally physical, but rare weapons might deal special types of damage such as fire or dark. Remember that HR stands for High Roll — the highest of the two dice you rolled during the Accuracy Check.</li>
<li>Whether the weapon requires one hand or two hands; if you can equip the weapon in one hand slot, you can use your other hand slot to equip another one-handed weapon or a shield.</li>
<li>Whether it is a melee weapon or a ranged weapon.</li>
<li>Any special abilities the item bestows while equipped.</li>
</ul>
<p>You do not have to keep track of ammunition for ranged weapons: once you purchase the item, you're simply assumed to have enough on your person to fight with.</p>
<p>For a list of all the basic weapons available in the game, see the next page.</p>
<h2>A NOTE ON UNARMED STRIKES</h2>
<p>Among the various weapons available in the game, one is the unarmed strike (see next page). These are the character's empty hands, and while they do count as one-handed weapons, they are automatically "equipped" whenever a hand slot is empty. Basically, an empty hand slot also counts as an unarmed strike.</p>
<p>Legends tell of a sword capable of striking fear in the hearts of Dragons and Wyrms.</p>
<footer>
<h2>BASIC WEAPONS</h2>
<p>Philip Forlenza (Order #)</p>
</footer>
</section>