bug: Pages numbered correctly in books/core

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2026-06-06 22:44:37 +00:00
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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>BUT WHAT IS THIS GAME ABOUT?</h2>
<p>There are many roleplaying games in the world, and we play them for different reasons: many make us feel like heroes, some have us embroiled in dark investigations and tragic tales, others will challenge our skills and tactical mindset, and others make us reflect on heavy and important topics.</p>
<p>Fabula Ultima was designed to be a TTJRPG — a Table Talk JRPG, evoking the feel and stories that can typically be found in classic console Japanese roleplaying video games.</p>
<h2>Challenging Battles</h2>
<p>Combat in Fabula Ultima is reminiscent of the console games that inspired it — each character will have a few tricks up their sleeve, and only by properly combining clever tactics and coordinating with your allies will you emerge victorious... especially when fighting against bosses!</p>
<h3>HEROIC AND FANTASTIC ACTION</h3>
<p>In line with the genre that inspired it, this game doesn't concern itself with realism or verisimilitude — instead, it deliberately embraces a light-hearted, bizarre and "videogamey" feel, both in its tone and in its mechanics.</p>
<h3>A GAME OF HEROES AND VILLAINS</h3>
<p>This is a game about larger-than-life heroes and tragic antagonists. There is no predetermined plot, scenario, or "adventure" — the heroes' actions, motivations, and objectives will drive the story forward while the Game Master reacts to their choices and places obstacles on their path, often in the form of powerful villains with their own devious agendas, which will change time and time again as the protagonists manage (or fail) to thwart their plans.</p>
<h3>HEROIC DESTINY</h3>
<p>The heroes of Fabula Ultima are destined to accomplish great deeds, and they will only meet their end when the person who plays them deems it appropriate. That said, the price of defeat will often prove steeper than death — a major part of this game will be discovering how your heroes rise from their failures and learn to work together in order to accomplish what they could never do on their own.</p>
<p class="credit-info">Philip Forlenza (Order #)</p>
<h2>Your World</h2>
<p>Fabula Ultima has no default or "canonical" world, and that's on purpose! Your group will collaboratively create a custom world in which your tales will take place.</p>
<p>That said, the world and characters you create must adhere to eight core principles, known as the Eight Pillars — which you can find on the next page!</p>
<p>On the other hand, if you're not familiar with the classic tropes of Japanese console roleplaying games, you can find a useful collection of inspirational worlds starting on page 16!</p>
<p style="border-left: 3px solid #ccc; padding-left: 10px;">"There is more than one side to each story..."</p>
<p>— Philip Forlenza (Order #)</p>