bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
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<h1>ARMORS</h1>
<p>Armor offers improved protection to its wearer.</p>
<h2>W SHIELDS</h2>
<p>Shields must be equipped in a character's off-hand slot and further enhance defenses.</p>
<h2>Armor Entry Format</h2>
<p>Each armor entry uses the format below and contains a variety of information:</p>
<p>Each shield entry uses the format below and contains a variety of information:</p>
<p><strong>Example Structure:</strong></p>
<p><em>Sage Robe</em> | 200 z | DEX die +1 | INS die +2 -2 | No Quality.</p>
<p><em>Brigandine E</em> | 150 z | 10 | INS die -2 | No Quality.</p>
<h2>Field Descriptions</h2>
<ul>
<li><strong>The Name and Type:</strong> The armor's name, and whether it is a martial armor (E).</li>
<li><strong>Cost:</strong> The armor's cost in zenit.</li>
<li><strong>Defense/Magic Defense Calculation:</strong> The formula used to calculate the wearer's Defense and Magic Defense. This will either be a fixed number, such as 10 for the Brigandine above, or a bonus that must be added to your current Dexterity die size (for Defense) or Insight die size (for Magic Defense). For instance, if you have a Dexterity of d8 and an Insight of d10, wearing a sage robe will give you a Defense score of 9 and a Magic Defense score of 12.</li>
<li><strong>Base Stats Rule:</strong> If you are not wearing any armor at all, your Defense will simply be equal to your Dexterity die size and your Magic Defense will simply be equal to your Insight die size.</li>
<li><strong>Initiative Penalty:</strong> The penalty to Initiative Group Checks caused by the armor. Martial armors usually impose heavier penalties. If you are not wearing any armor at all, your Initiative will suffer no penalty.</li>
<li><strong>Special Abilities:</strong> Any special abilities the item bestows while equipped.</li>
<li><strong>SHIELD COST DEFENSE M. DEFENSE INITIATIVE</strong></li>
<li>Runic Shield E 150 z +2 +2 -</li>
</ul>
<h3>Examples</h3>
<p>For a list of all the basic armors available in the game, see page 132.</p>
<p><em>Excluding Attribution: Philip Forlenza (Order #)</em></p>
<p>No Quality.</p>
<h3>Understanding Shield Information</h3>
<ul>
<li>The shield's name, and whether it is a martial shield (E).</li>
<li>The shield's cost in zenit.</li>
<li>The increase to Defense and Magic Defense granted by the shield. This is in addition to any benefits granted by the armor you may have equipped.</li>
</ul>
<p>For a list of all the basic shields available in the game, see page 133.</p>
<h2>Armor Concepts</h2>
<p>Martial and non-martial armors influence a character's Defense and Magic Defense scores in different ways.</p>
<p>Remember that regardless of which armor you are wearing, shields always add to it — if you have a free slot, it's never a bad idea to equip a shield.</p>
<ul>
<li><strong>Lighter armors</strong> give you Defenses based on your current Dexterity and Insight die sizes plus a small bonus. They are great if your Attributes are already high, but can become less effective if you suffer status effects.</li>
<li><strong>Martial armors</strong> set your Defense score to a fixed value, regardless of your current Dexterity die size. They offer reliable protection, but also take a heavy toll on your Initiative.</li>
</ul>
<h2>ARMOR AND DEFENSES</h2>
<p>Philip Forlenza (Order #)</p>