bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<p>There are four categories of items that can be equipped: accessories, armors, shields and weapons. Each item can be basic or rare (with the exception of accessories, which are always rare).</p>
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<h1>ARMORS</h1>
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<p>Armor offers improved protection to its wearer.</p>
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<h2>MARTIAL ITEMS (E)</h2>
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<p>Items marked with the (E) symbol can only be equipped by characters who have acquired certain specific Classes.</p>
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<h2>Armor Entry Format</h2>
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<p>Each armor entry uses the format below and contains a variety of information:</p>
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<p><strong>Example Structure:</strong></p>
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<p><em>Sage Robe</em> | 200 z | DEX die +1 | INS die +2 -2 | No Quality.</p>
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<p><em>Brigandine E</em> | 150 z | 10 | INS die -2 | No Quality.</p>
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<h2>Field Descriptions</h2>
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<ul>
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<li><strong>Darkblade</strong> allows you to equip martial melee weapons and martial armor.</li>
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<li><strong>Fury</strong> allows you to equip martial melee weapons and martial armor.</li>
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<li><strong>Guardian</strong> allows you to equip martial armor and martial shields.</li>
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<li><strong>Sharpshooter</strong> allows you to equip martial ranged weapons and martial shields.</li>
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<li><strong>Weaponmaster</strong> allows you to equip martial melee weapons and martial shields.</li>
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<li><strong>The Name and Type:</strong> The armor's name, and whether it is a martial armor (E).</li>
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<li><strong>Cost:</strong> The armor's cost in zenit.</li>
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<li><strong>Defense/Magic Defense Calculation:</strong> The formula used to calculate the wearer's Defense and Magic Defense. This will either be a fixed number, such as 10 for the Brigandine above, or a bonus that must be added to your current Dexterity die size (for Defense) or Insight die size (for Magic Defense). For instance, if you have a Dexterity of d8 and an Insight of d10, wearing a sage robe will give you a Defense score of 9 and a Magic Defense score of 12.</li>
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<li><strong>Base Stats Rule:</strong> If you are not wearing any armor at all, your Defense will simply be equal to your Dexterity die size and your Magic Defense will simply be equal to your Insight die size.</li>
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<li><strong>Initiative Penalty:</strong> The penalty to Initiative Group Checks caused by the armor. Martial armors usually impose heavier penalties. If you are not wearing any armor at all, your Initiative will suffer no penalty.</li>
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<li><strong>Special Abilities:</strong> Any special abilities the item bestows while equipped.</li>
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</ul>
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<p>Characters who do not have the appropriate Classes can still carry a martial item, but they are unable to equip it and enjoy its benefits.</p>
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<h2>ACCESSORIES</h2>
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<p>Accessories are useful magical items that bestow special abilities upon those who wear them. Accessories are always considered rare items.</p>
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<p>Each accessory entry uses the format below and contains a variety of information:</p>
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<h3>ACCESSORY COST</h3>
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<strong>Crested Helm</strong> 1000 z
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<p>You gain a +1 bonus to your Accuracy Checks.</p>
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<p>The general structure includes:</p>
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<ul>
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<li>The accessory's name.</li>
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<li>The accessory's cost in zenit.</li>
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<li>Any special abilities the item bestows while equipped.</li>
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</ul>
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<p>The Game Master can find a list of sample accessories starting on page 285.</p>
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<h3>Examples</h3>
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<p>For a list of all the basic armors available in the game, see page 132.</p>
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<p><em>Excluding Attribution: Philip Forlenza (Order #)</em></p>
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