bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>Selling Items</h2>
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<p>Provided you can find someone willing to buy it, an item will sell for roughly half its original price. This amount may be modified by the item’s quality and condition: none will want the rusted, mud-caked axes picked up in the old tunnels.</p>
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<p>The Game Master always has final say on whether you are able to sell a given item and how many zenit you can make from it; sometimes it will also be possible to barter or carry out duties in exchange for goods.</p>
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<h1>22 GAME RULES</h1>
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<h2>SERVICE COST DESCRIPTION</h2>
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<h2>Artifacts</h2>
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<p>Player Characters will sometimes come into possession of incredibly powerful magic items, known as artifacts (see page 288). Given their nature, artifacts should never be purchased or sold: no amount of riches can do them justice. Entire kingdoms could go to war for a chance to obtain them.</p>
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<h3>Town Services</h3>
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<p><strong>Recharge Inventory</strong> 10 z: Recharges a character's Inventory Points by one.</p>
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<p><strong>Full Rest (village)</strong> 5 z: Allows one person to rest for one night.</p>
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<p><strong>Full Rest (town)</strong> 10 z: Allows one person to rest for one night.</p>
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<p><strong>Full Rest (city)</strong> 20 z: Allows one person to rest for one night.</p>
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<h2>Services and Transports</h2>
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<p>Prices and availability for animals, vehicles, lodging, and such may vary depending on your game world. The following lists are meant to be a guideline for the Game Master when establishing prices.</p>
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<p>When it comes to transports, the list includes generic entries for mounts, cars, vessels, airships and such. Each transport can carry a certain number of passengers and increases the distance you can cover within a single travel day.</p>
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<h3>Travel Services</h3>
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<p><strong>Land Transportation</strong> 10 z: Allows one person to travel for one day.</p>
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<p><strong>Water Transportation</strong> 20 z: Allows one person to travel for one day.</p>
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<p><strong>Air Transportation</strong> 40 z: Allows one person to travel for one day.</p>
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<h3>Transport Rules</h3>
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<h2>TRANSPORT COST PASSENGERS DISTANCE</h2>
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<h3>Mounts</h3>
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<ul>
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<li>Terrestrial transports can only travel on land.</li>
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<li>Aquatic transports can travel on water surfaces.</li>
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<li>Submarine transports can travel above and underwater.</li>
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<li>Flying transports can travel in the skies.</li>
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<li><strong>Terrestrial</strong> 200 z: One or two ×2</li>
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<li><strong>Aquatic</strong> 500 z: Approximately six ×2</li>
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<li><strong>Submarine</strong> 1000 z: Approximately six ×2</li>
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<li><strong>Flying</strong> 2000 z: Approximately six ×3</li>
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</ul>
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<p><strong>Vehicle Costs:</strong></p>
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<h3>Vehicles</h3>
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<ul>
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<li>If you purchase a vehicle hauled by animals, their cost is included in its price.</li>
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<li>There is no need to keep track of animal fodder or fuel.</li>
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<li>Mounts acquired this way have no stats and will not fight. If you want to ride a creature into battle, take a look at the Wayfarer's Skill Faithful Companion (page 217).</li>
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<li><strong>Terrestrial</strong> 600 z: Approximately six ×2</li>
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<li><strong>Aquatic</strong> 2000 z: Approximately ten ×2</li>
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<li><strong>Submarine</strong> 4000 z: Approximately ten ×2</li>
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<li><strong>Flying</strong> 8000 z: Approximately twenty ×3</li>
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</ul>
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<p><em>Philip Forlenza (Order #)</em></p>
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<p class="notes">Philip Forlenza (Order #)</p>
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