bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>22GAME RULES</h1>
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<h2>The Ritual</h2>
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<h1>RITUALS AS GROUP CHECKS</h1>
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<p>The Ritual is cast following the normal procedure for a spell (page 115), but it always requires a Magic Check which must meet or exceed a Difficulty Level based on the Ritual's potency (see below). The Check will rely on the Attributes indicated by the Ritual's discipline (see page on the left).</p>
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<p>When a character attempts a Ritual, other characters can help (even if they have no ability to perform Rituals themselves). The Magic Check will become a Group Check (page 50), and the character who performs the Ritual will act as the leader.</p>
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<p>If you succeed, the Ritual has the desired effect; if you fail, the Game Master will describe how its effects have been twisted in a catastrophic way.</p>
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<h2>REDUCING THE COST OF A RITUAL</h2>
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<h3>Procedure for Casting The Ritual</h3>
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<ol>
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<li><strong>Determine Goal:</strong> Describe what you want to accomplish with your Ritual and declare which area or creatures you want to affect.</li>
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<li><strong>Game Master Ruling:</strong> The Game Master has final say on whether a given effect can be accomplished, as well as which Ritual discipline it falls within.</li>
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<li><strong>Calculate Cost:</strong> By consulting the Area and Potency tables below, the Game Master determines the Ritual's total cost in Mind Points (MP).</li>
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</ol>
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<p>It is easy to notice that the MP cost of Rituals can be rather high. In order to reduce this cost, the spellcaster may provide an especially rare or powerful ingredient; doing so will cut the MP cost in half.</p>
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<ul>
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<li>This can only be done once per Ritual, and the Game Master should determine the nature of the ingredient — finding it should be its own adventure</li>
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<li>If there is no time to prepare and the Ritual is urgent, an item or ingredient the GM deems suitable can be sacrificed to allow the Ritual to take place.</li>
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</ul>
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<h2>Potency Table</h2>
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<table>
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<thead>
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<tr>
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<th>Potency</th>
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<th>MP</th>
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<th>DL</th>
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<th>Examples</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Minor</td>
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<td>20</td>
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<td>7</td>
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<td>Create a flash of light, block a passage, shatter a glass.</td>
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</tr>
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<tr>
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<td>Medium</td>
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<td>30</td>
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<td>10</td>
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<td>Create an illusion, treat an illness, locate someone or something, sense emotions, provide short-term energy.</td>
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</tr>
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<tr>
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<td>Major</td>
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<td>40</td>
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<td>13</td>
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<td>Sense thoughts, influence emotions, dispel a curse, temporarily alter the weather, provide long-term energy.</td>
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</tr>
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<tr>
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<td>Extreme</td>
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<td>50</td>
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<td>16</td>
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<td>Weaken a divine entity, prevent a catastrophe, cause a week-long change in a creature or location.</td>
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</tr>
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</tbody>
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</table>
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<h2>SAMPLE RITUALS</h2>
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<h2>Area Table</h2>
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<table>
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<thead>
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<tr>
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<th>Area</th>
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<th>Multiplier</th>
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<th>Examples / Scope</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Individual</td>
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<td>×1</td>
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<td>A human-sized creature, a door, a tree, a weapon.</td>
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</tr>
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<tr>
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<td>Small</td>
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<td>×2</td>
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<td>A few human-sized creatures, a large creature, a small clearing, a room, a railway car, a hut.</td>
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</tr>
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<tr>
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<td>Large</td>
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<td>×3</td>
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<td>A crowd, a small forest, an airship or galleon, a castle hall, a house, a giant creature.</td>
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</tr>
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<tr>
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<td>Huge</td>
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<td>×4</td>
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<td>A fortress, a lake, a mountaintop, a village, a city block.</td>
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</tr>
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</tbody>
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</table>
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<p>Use these examples as guidelines when adjudicating Rituals.</p>
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<p class="signature">Philip Forlenza (Order #)</p>
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<p>Summoning a great globe made of fire and using it to destroy the engine of an airship is an <em>Elementalism</em> Ritual of major potency targeting a small area (80 MP, DL 13). If this Ritual fails, you might trigger a devastating firestorm.</p>
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<p>Sensing whether a person is hostile is a <em>Spiritism</em> Ritual of minor potency affecting an individual area (20 MP, DL 7). On a failure, you might accidentally instill strong negative emotions inside them, with unpredictable consequences.</p>
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<p>Erecting a barrier of energy to shield a castle from an avalanche is a <em>Ritualism</em> Ritual of extreme potency targeting a huge area (200 MP, DL 16). If the Ritual fails, you might cause a burst of uncontrolled magical force and trigger a supernatural cataclysm.</p>
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<p>Altering the flow of time to briefly restore the functions of a damaged device is an <em>Entropism</em> Ritual of medium potency affecting an individual area (30 MP, DL 10). On the failure, the mechanism and some of the nearby objects might rapidly age before your eyes and crumble to dust.</p>
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<p>Philip Forlenza (Order #)</p>
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