bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>INTRODUCTION</h1>
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<p><strong>CHAPTER d THE BASICS OF PLAY</strong></p>
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<p>In the conversation, Players describe their characters' actions and choices:</p>
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<ul>
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<li>"Isabelle raises her shield and guards your back!"</li>
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<li>"I step forward and speak to the queen!"</li>
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<li>"I run after the thief! Where did he go?"</li>
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</ul>
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<p>Similarly, the Game Master describes what happens in the world and also portrays the actions of every creature and character around the protagonists:</p>
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<ul>
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<li>"The village looks calm, its white windmills turning lazily under the sun. "</li>
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<li>"The king appears tired and struggles to speak, as if not in control of his body. "</li>
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<li>"The dragon turns his smoldering gaze towards you!"</li>
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</ul>
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<p>Together, this is all known as <strong>roleplaying</strong>, and these events will take place in your imagination — a space that is often called "the fiction".</p>
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<h2>BUT WHAT IS THIS GAME ABOUT?</h2>
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<p>There are many roleplaying games in the world, and we play them for different reasons: many make us feel like heroes, some have us embroiled in dark investigations and tragic tales, others will challenge our skills and tactical mindset, and others make us reflect on heavy and important topics.</p>
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<p>Fabula Ultima was designed to be a TTJRPG — a Table Talk JRPG, evoking the feel and stories that can typically be found in classic console Japanese roleplaying video games.</p>
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<p class="section-break"></p>
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<h3>HEROIC AND FANTASTIC ACTION</h3>
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<p>In line with the genre that inspired it, this game doesn't concern itself with realism or verisimilitude — instead, it deliberately embraces a light-hearted, bizarre and "videogamey" feel, both in its tone and in its mechanics.</p>
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<h2>d THE RULES</h2>
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<p>This is also a game, and that's where the rules come into play: much like in a video game or board game, characters have scores and abilities representing their strengths and weaknesses, and dice rolls will often be used to make a situation's outcome a bit tense and unpredictable.</p>
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<p>Unlike video games and board games however, the possibilities of a roleplaying game are endless: there is no single approach to a situation and the story will naturally emerge from your interactions and choices at the table.</p>
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<h3>A GAME OF HEROES AND VILLAINS</h3>
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<p>This is a game about larger-than-life heroes and tragic antagonists. There is no predetermined plot, scenario, or "adventure" — the heroes' actions, motivations, and objectives will drive the story forward while the Game Master reacts to their choices and places obstacles on their path, often in the form of powerful villains with their own devious agendas, which will change time and time again as the protagonists manage (or fail) to thwart their plans.</p>
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<hr>
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<h3>HEROIC DESTINY</h3>
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<p>The heroes of Fabula Ultima are destined to accomplish great deeds, and they will only meet their end when the person who plays them deems it appropriate. That said, the price of defeat will often prove steeper than death — a major part of this game will be discovering how your heroes rise from their failures and learn to work together in order to accomplish what they could never do on their own.</p>
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<p>This is a tale of heroes and darkness.</p>
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<p>Of great hope... and even greater sacrifice.</p>
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<p class="signature">Philip Forlenza (Order #)</p>
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<p class="credit-info">Philip Forlenza (Order #)</p>
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