bug: Pages numbered correctly in books/core
This commit is contained in:
@@ -1,35 +1,88 @@
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<p>By acquiring specific Classes and Skills, characters may gain the ability to use Ritual magic belonging to different disciplines.</p>
|
||||
<p>Each branch of Ritual magic grants you influence over different aspects of the world:</p>
|
||||
<h1>22GAME RULES</h1>
|
||||
<h2>The Ritual</h2>
|
||||
|
||||
<h2>Discipline Magic</h2>
|
||||
<dl>
|
||||
<dt>Arcanism</dt>
|
||||
<dd>【WLP + WLP】 Produce a magical effect based on the Arcana you have bound.</dd>
|
||||
<dt>Chimerism</dt>
|
||||
<dd>【INS + WLP】 or 【MIG + WLP】 Enhance your senses, see through the eyes of an animal, quell the fury of a monster.</dd>
|
||||
<dt>Elementalism</dt>
|
||||
<dd>【INS + WLP】 Walk on water, shape rock, snuff out fires, cause a rainstorm or summon powerful cyclones.</dd>
|
||||
<dt>Entropism</dt>
|
||||
<dd>【INS + WLP】 Cause the decay of physical matter, twist the flow of time, teleport creatures or items.</dd>
|
||||
<dt>Ritualism</dt>
|
||||
<dd>【INS + WLP】 Extract magic from an object, activate a soul circuit, sense the presence of magic.</dd>
|
||||
<dt>Spiritism</dt>
|
||||
<dd>【INS + WLP】 Sense the presence and feelings of creatures, put someone to sleep or embolden their heart.</dd>
|
||||
</dl>
|
||||
<p>The Ritual is cast following the normal procedure for a spell (page 115), but it always requires a Magic Check which must meet or exceed a Difficulty Level based on the Ritual's potency (see below). The Check will rely on the Attributes indicated by the Ritual's discipline (see page on the left).</p>
|
||||
|
||||
<p>The full process for casting Rituals is described on the next page. Remember that Ritual magic should never be able to accomplish any of the following:</p>
|
||||
<p>If you succeed, the Ritual has the desired effect; if you fail, the Game Master will describe how its effects have been twisted in a catastrophic way.</p>
|
||||
|
||||
<ul>
|
||||
<li>Causing direct damage. The Ritual can still deal collateral damage — if you open a chasm below your enemies' feet, they are bound to suffer some kind of harm. When establishing collateral damage dealt by a Ritual, use the table on page 93.</li>
|
||||
<li>Inflicting or removing status effects.</li>
|
||||
<li>Causing characters to lose or gain HP , MP , IP , Fabula Points or Ultima Points.</li>
|
||||
<li>Replicating the mechanical benefits of an existing spell or Skill (however, narrative effects such as teleportation of flight are okay, even if some Skills do grant them).</li>
|
||||
<li>Generating creatures or equipment, or granting them permanent abilities.</li>
|
||||
</ul>
|
||||
<h3>Procedure for Casting The Ritual</h3>
|
||||
<ol>
|
||||
<li><strong>Determine Goal:</strong> Describe what you want to accomplish with your Ritual and declare which area or creatures you want to affect.</li>
|
||||
<li><strong>Game Master Ruling:</strong> The Game Master has final say on whether a given effect can be accomplished, as well as which Ritual discipline it falls within.</li>
|
||||
<li><strong>Calculate Cost:</strong> By consulting the Area and Potency tables below, the Game Master determines the Ritual's total cost in Mind Points (MP).</li>
|
||||
</ol>
|
||||
|
||||
<p>Aside from these, most Rituals are fair game — but the stronger the effect you seek, the more tragic the consequences will be if your Ritual goes wrong.</p>
|
||||
<h2>Potency Table</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Potency</th>
|
||||
<th>MP</th>
|
||||
<th>DL</th>
|
||||
<th>Examples</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Minor</td>
|
||||
<td>20</td>
|
||||
<td>7</td>
|
||||
<td>Create a flash of light, block a passage, shatter a glass.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Medium</td>
|
||||
<td>30</td>
|
||||
<td>10</td>
|
||||
<td>Create an illusion, treat an illness, locate someone or something, sense emotions, provide short-term energy.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Major</td>
|
||||
<td>40</td>
|
||||
<td>13</td>
|
||||
<td>Sense thoughts, influence emotions, dispel a curse, temporarily alter the weather, provide long-term energy.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Extreme</td>
|
||||
<td>50</td>
|
||||
<td>16</td>
|
||||
<td>Weaken a divine entity, prevent a catastrophe, cause a week-long change in a creature or location.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h1>RITUALS</h1>
|
||||
<p>Philip Forlenza (Order #)</p>
|
||||
<h2>Area Table</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Area</th>
|
||||
<th>Multiplier</th>
|
||||
<th>Examples / Scope</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Individual</td>
|
||||
<td>×1</td>
|
||||
<td>A human-sized creature, a door, a tree, a weapon.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Small</td>
|
||||
<td>×2</td>
|
||||
<td>A few human-sized creatures, a large creature, a small clearing, a room, a railway car, a hut.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Large</td>
|
||||
<td>×3</td>
|
||||
<td>A crowd, a small forest, an airship or galleon, a castle hall, a house, a giant creature.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Huge</td>
|
||||
<td>×4</td>
|
||||
<td>A fortress, a lake, a mountaintop, a village, a city block.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<p class="signature">Philip Forlenza (Order #)</p>
|
||||
Reference in New Issue
Block a user