bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>Casting A Spell Furtively</h1>
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<p>Spells require precise movements and spoken incantations; they also produce visible and fantastical effects. Because of this, everyone nearby will immediately know that magic is being used, and who by — it is impossible to cast a spell furtively.</p>
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<h2>Offensive Spells</h2>
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<p>Spells marked with <strong>(rr)</strong> next to their name are offensive spells.</p>
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<p>When you cast an offensive spell, you perform the appropriate Magic Check and the target's Magic Defense score determines the Difficulty Level. If the spell has multiple targets, it will affect each target whose Magic Defense is equal to or lower than the Result of your Magic Check (similarly to a multi attack). The spell will affect each target whose Magic Defense is equal to or lower than the total Result of your Magic Check.</p>
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<p>If you roll a critical success on the Magic Check, the spell automatically hits all targets.</p>
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<h2>Calculating Damage and Similar Effects</h2>
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<p>Several spells require you to calculate the potency of their effects using your High Roll (HR) — to do so, simply take the highest die you rolled on your Magic Check. The same effect will then be applied to each target.</p>
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<h2>Ending the Effects of a Spell</h2>
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<h2>22 GAME RULES</h2>
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<p>While the effects of spells and disciplines are defined by the rules of the game, the way they manifest in your world is something that can vary from one character to another, and another great opportunity to inject personality into each of your heroes.</p>
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<ul>
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<li>If you cast a spell with a duration of "Scene", you can end its effect at any time.</li>
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<li>The effect will also end if you die or fall unconscious, or if you leave the scene.</li>
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<li>A druid or witch might conjure magical branches blossoming into fruits or flowers that produce the effects of the spell.</li>
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<li>A spellblade might channel magic through precise blade movements.</li>
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<li>A sorcerer might summon a swarm of imps or pixies to torment their enemies and assist their allies.</li>
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</ul>
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<p>If you can use magic, spend some time during each session describing what your spells look like!</p>
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<h2>Cumulative Spell Effects</h2>
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<p>If the same spell is cast more than once on a target, its effects will not stack — the most recent casting will replace the previous one.</p>
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<p><strong>Example:</strong> The spell Elemental Shroud grants Resistance to one damage type chosen among air, bolt, earth, fire, and ice. If this spell is cast on a creature granting them Resistance to fire, and is subsequently cast again on the same creature granting them Resistance to ice, the creature will only be Resistant to ice.</p>
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<p>If two spells have identical effects but different names, they do not stack.</p>
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<footer>Philip Forlenza (Order #)</footer>
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<h3>DESCRIBING YOUR MAGIC</h3>
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<p>Philip Forlenza (Order #)</p>
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