bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>22 GAME RULES</h1>
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<h1>DANGERS</h1>
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<p>Characters should generally be able to overcome a danger through a series of Checks or a conflict scene.</p>
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<h2>Examples of Dangers</h2>
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<ul>
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<li>An area plagued by extreme weather conditions, such as sandstorms or bitter cold.</li>
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<li>A polluted swamp filled with toxic miasma and ravenous undead.</li>
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<li>A ferocious and territorial monster, or a group of hostile creatures.</li>
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<li>A sudden, unfortunate encounter with a rival or antagonist.</li>
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<li>The risk of losing an important item.</li>
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</ul>
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<p>If you need to determine damage dealt by a danger, use the table below:</p>
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<h2>Sample Areas Threat Level Travel Roll</h2>
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<table>
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<thead>
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<tr>
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<th>Area</th>
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<th>Threat Level</th>
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<th>Travel Roll</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Within villages, cities and guarded areas</td>
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<td>Minimal</td>
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<td>d6</td>
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</tr>
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<tr>
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<td>Prairies, patrolled roads, countrysides</td>
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<td>Low</td>
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<td>d8</td>
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</tr>
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<tr>
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<td>Forests, hills, rivers</td>
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<td>Medium</td>
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<td>d10</td>
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</tr>
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<tr>
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<td>Vast forests, mountains, open sea, swamps</td>
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<td>High</td>
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<td>d12</td>
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</tr>
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<tr>
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<td>Deserts, frozen wastes, jungles, volcanoes</td>
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<td>Very High</td>
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<td>d20</td>
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</tr>
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</tbody>
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<thead>
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<tr>
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<th>Level</th>
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<th>Minor Damage</th>
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<th>Heavy Damage</th>
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<th>Massive Damage</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>5+</td>
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<td>10</td>
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<td>30</td>
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<td>40</td>
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</tr>
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<tr>
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<td>20+</td>
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<td>20</td>
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<td>40</td>
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<td>60</td>
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</tr>
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<tr>
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<td>40+</td>
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<td>30</td>
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<td>50</td>
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<td>80</td>
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</tr>
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</tbody>
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</table>
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<p>Needless to say, a frequently patrolled area under enemy control will count as a <strong>High</strong> or <strong>Very High</strong> danger, just like a prairie overrun by hostile monsters.</p>
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<p>Status effects are another good consequence for dangers: for instance, the polluted swamp mentioned above might inflict <em>poisoned</em>.</p>
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<p>The Game Master has final say on the threat level for a given travel day.</p>
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<h3>Example</h3>
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<p>A group of heroes are leaving the village of Relde for the Kanka Hills, where they must search for an old mining tunnel that supposedly leads to the lair of a wise water serpent.</p>
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<p>Liz (the Game Master) takes a look at the map and determines that the characters will need one travel day to reach the hills, and another travel day to explore the surrounding area in order to find the tunnel entrance.</p>
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<p>For the first travel day, the group will cross prairies (d8) and hills (d10). Since only the highest die has to be taken into account, Liz should roll a d10. However, there is talk of a gang of bandits roaming the prairie: she decides this should raise the threat level to <strong>High</strong> (d12). The die comes up a 7: a danger!</p>
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<p>Liz has the group encounter a band of four brigands, accompanied by a Grey Howler (a wolf-like creature). Following a quick conflict, the Player Characters manage to fend off the attackers.</p>
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<p>Before moving on to the next travel day, the heroes choose to use a Magic Tent and rest, regaining their energies.</p>
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<p>Finally, Liz rolls for the second travel day, spent exploring the hills in search of the fabled mine: this time, the die rolled is only a d10... and she rolls a 1! After giving it some thought, Liz describes the PCs finding an entrance to the ancient tunnels... but they are not alone! They meet a traveling merchant by the name of Lily, who wishes to be escorted through the mine: she seeks an audience with the serpent herself, and will reward them with goods or information for it!</p>
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<h2>World Map Management</h2>
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<p>While playing, the Game Master is free to add new landmarks, settlements and similar features to the map sheet whenever they feel appropriate. This usually happens when the group encounters a new point of interest or dangerous area, or when they learn about it from someone.</p>
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<p>Players can also add new features and locations to the map by spending a Fabula Point to add a new story element, as explained on page 98.</p>
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<h3>Attribution</h3>
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<p>UPDATING THE WORLD MAP</p>
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<p>Philip Forlenza (Order #)</p>
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