bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<article>
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<h2>VILLAIN AND FABULA POINTS</h2>
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<p><strong>104</strong></p>
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<h2>W</h2>
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<p>Player Characters have an abstract reserve of useful gear and consumable items, represented by Inventory Points (IP).</p>
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<p>A character can normally carry a maximum of 6 Inventory Points; however, some Classes and special Skills will increase this limit.</p>
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<p>Whenever a Villain makes an entrance during a scene, each Player Character gains 1 Fabula Point.</p>
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<h3>SPENDING INVENTORY POINTS</h3>
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<p>Whenever you need a consumable item from the list below, you may spend an appropriate amount of Inventory Points to produce it from your bag and apply its effect — all Inventory Points spent this way must come from the same character.</p>
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<p>Once created, the item must be used immediately and is destroyed in the process; you cannot create it and then "save it for later".</p>
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<p>The table below lists the default inventory objects available in the game; this information is also present on your group sheet for easier reference. The sheet also features blank spaces where you can write custom inventory items that are unique to your world!</p>
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<p>The Tinkerer Class (page 210) can use Inventory Points in a variety of ways.</p>
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<h3>Rules for Fabula Points</h3>
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<ul>
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<li><strong>Multiple identities.</strong> If a Villain has more than one identity, the heroes only receive Fabula Points when they appear using their "antagonist persona". Once the deception is exposed, however, they will begin awarding Fabula Points every time they appear on a scene, whether disguised or else.</li>
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<li><strong>Multiple Villains.</strong> If two or more Villains appear during the same scene, each Player Character will gain 1 Fabula Point per Villain, up to a maximum of 3 Fabula Points per Player Character earned this way during the same scene.</li>
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<li><strong>Back-to-back scenes with Villains.</strong> If a Villain's presence extends for several consecutive scenes, the Player Characters only gain 1 Fabula Point at the beginning, and no additional Fabula Points for the following scenes.</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>ITEM</th>
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<th>IP COST</th>
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<th>EFFECT</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><strong>Potions</strong></td>
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<td>Elixir 3</td>
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<td>One creature recovers 50 Mind Points.</td>
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</tr>
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<tr>
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<td></td>
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<td>Remedy 3</td>
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<td>One creature recovers 50 Hit Points.</td>
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</tr>
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<tr>
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<td></td>
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<td>Tonic 2</td>
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<td>One creature recovers from a single status effect.</td>
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</tr>
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<tr>
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<td colspan="2"><strong>Utility</strong></td>
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<td>Elemental Shard 2 One creature suffers 10 damage of a type of your choice (air, bolt, earth, fire, or ice).</td>
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</tr>
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<tr>
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<td colspan="2"><strong>Magic</strong></td>
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<td>Tent 4 Allows the entire group to rest in the wilderness.</td>
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</tr>
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</tbody>
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</table>
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<p>Whenever the heroes are running low on Fabula Points, the Game Master should run a Game Master scene and show a Villain in action — this is a great way to push the story forward while also giving the heroes a bit more "fuel".</p>
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<h3>General Guidance</h3>
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<blockquote>
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<p>Great evil is born when good intentions are met with mistrust and despair.</p>
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</blockquote>
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<p>When choosing whether a Villain will escalate, the Game Master should consider the antagonist's importance within the story, their personality, and the way the heroes chose to confront them: a Villain's escalation shows that the heroes might win a conflict but still make the situation worse.</p>
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<p>Most of the time it's best to simply let a Villain be defeated: maybe their resolve is broken, maybe they even realized they were wrong and will turn into an ally.</p>
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<ul>
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<li>Escalating your Villains sparingly will make them more memorable and also ensure that Players feel like their actions have an impact on the world.</li>
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<li>In general, you should only have two to four escalations per campaign.</li>
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</ul>
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<section aria-labelledby="escalate-question">
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<h2 id="escalate-question">SHOULD THIS VILLAIN ESCALATE?</h2>
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<p class="author-attribution">Philip Forlenza (Order #)</p>
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</section>
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</article>
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<p>INVENTORY POINTS</p>
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<p>Philip Forlenza (Order #)</p>
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