bug: Pages numbered correctly in books/core

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<h2>ESCALATION</h2>
<p>At any time during play, the Game Master may declare that a Villain has transformed into a new version of themselves — one with greater powers and darker ambitions. Narratively speaking, this is the moment in which the Villain rejects a chance at redemption and grows even more obsessive in the pursuit of their goal. The heroes forced them into a corner, and the results have proven catastrophic.</p>
<article>
<h2>VILLAIN AND FABULA POINTS</h2>
<ul>
<li>A <strong>minor Villain</strong> can become a <strong>major Villain</strong>.</li>
<li>A <strong>major Villain</strong> can become a <strong>supreme Villain</strong>.</li>
<li>A <strong>supreme Villain</strong> cannot grow any more powerful.</li>
</ul>
<p>Whenever a Villain makes an entrance during a scene, each Player Character gains 1 Fabula Point.</p>
<p>Following this transformation, the character is treated as an entirely new Villain; the first time they appear during a scene, their Ultima Points will reset to a value appropriate to their new role in the story.</p>
<h3>Rules for Fabula Points</h3>
<ul>
<li><strong>Multiple identities.</strong> If a Villain has more than one identity, the heroes only receive Fabula Points when they appear using their "antagonist persona". Once the deception is exposed, however, they will begin awarding Fabula Points every time they appear on a scene, whether disguised or else.</li>
<li><strong>Multiple Villains.</strong> If two or more Villains appear during the same scene, each Player Character will gain 1 Fabula Point per Villain, up to a maximum of 3 Fabula Points per Player Character earned this way during the same scene.</li>
<li><strong>Back-to-back scenes with Villains.</strong> If a Villain's presence extends for several consecutive scenes, the Player Characters only gain 1 Fabula Point at the beginning, and no additional Fabula Points for the following scenes.</li>
</ul>
<ul>
<li>If a Villain has no Ultima Points left and is reduced to 0 Hit Points, they may immediately escalate while still on the scene; this will allow them to recharge their Ultima Points and no longer be forced to surrender (page 87).</li>
<li>If a Villain escalates while on the scene, they are immediately treated as a new Villain and thus award each Player Character 1 Fabula Point.</li>
</ul>
<p>Whenever the heroes are running low on Fabula Points, the Game Master should run a Game Master scene and show a Villain in action — this is a great way to push the story forward while also giving the heroes a bit more "fuel".</p>
<p>Philip Forlenza (Order #)</p>
<h3>General Guidance</h3>
<blockquote>
<p>Great evil is born when good intentions are met with mistrust and despair.</p>
</blockquote>
<p>When choosing whether a Villain will escalate, the Game Master should consider the antagonist's importance within the story, their personality, and the way the heroes chose to confront them: a Villain's escalation shows that the heroes might win a conflict but still make the situation worse.</p>
<p>Most of the time it's best to simply let a Villain be defeated: maybe their resolve is broken, maybe they even realized they were wrong and will turn into an ally.</p>
<ul>
<li>Escalating your Villains sparingly will make them more memorable and also ensure that Players feel like their actions have an impact on the world.</li>
<li>In general, you should only have two to four escalations per campaign.</li>
</ul>
<section aria-labelledby="escalate-question">
<h2 id="escalate-question">SHOULD THIS VILLAIN ESCALATE?</h2>
<p class="author-attribution">Philip Forlenza (Order #)</p>
</section>
</article>