bug: Pages numbered correctly in books/core

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<h1>Villains</h1>
<h1>GAME RULES</h1>
<section>
<h2>ULTIMA POINTS</h2>
<p>Ultima Points are the dark mirror to Fabula Points. When a Villain is introduced, the Game Master must also decide whether that character is a minor, major, or supreme Villain — the GM can keep this a secret or openly reveal it.</p>
<p>In Fabula Ultima, Villains are powerful antagonists that will give Player Characters a run for their money. Just as the Player Characters actions drive the story forward, Villains represent the powerful threats that loom over the world — sometimes lurking in the shadows, sometimes welcoming our protagonists with a warm and deceitful smile, and sometimes challenging them in an all-out battle that will decide the fate of the entire world.</p>
<h3>How Villains Receive Ultima Points</h3>
<dl>
<dt>Minor (5)</dt>
<dd>Enemy commanders, unique and infamous monsters, and antagonists causing trouble in small settlements.</dd>
<dt>Major (10)</dt>
<dd>Tyrants, powerful mages, legendary creatures, and entities that threaten entire countries.</dd>
<dt>Supreme (15)</dt>
<dd>Archdemons, immortal entities, and alien deities bent on destruction or domination.</dd>
</dl>
<p>Here are some good examples of Villains:</p>
<ul>
<li>A corrupt baron that is constantly abusing his authority.</li>
<li>A ruthless entrepreneur who exploits workers and tricks them into believing it's for their own good.</li>
<li>A legendary dragon terrorizing the countryside.</li>
<li>An ancient wizard who turned the locals into pigs, rats and frogs.</li>
<li>A regretful sorceress seeking to erase the present and correct her past mistakes.</li>
<li>A god of despair who seeks to liberate all living things from the pain of existence.</li>
</ul>
<h2>SPENDING ULTIMA POINTS</h2>
<p>A Villain has three options for spending Ultima Points:</p>
<dl>
<dt>Escape (1 Point)</dt>
<dd>A Villain may spend 1 Ultima Point to safely leave the scene — the Game Master describes how they do so, perhaps leaving a few henchmen behind to "keep the heroes company".</dd>
<dt>Invoke Trait (1 Point)</dt>
<dd>After performing a Check, a Villain may spend 1 Ultima Point to invoke one of their Traits and reroll one or both dice (this follows the same rules seen on page 46).</dd>
<dt>Recovery (1 Point)</dt>
<dd>A Villain may use an action and spend 1 Ultima Point to recover from all status effects and also recover 50 Mind Points.</dd>
</dl>
<p>Whatever form they take, Villains are usually connected to one or more Player Characters; sometimes this connection is thematic (as would be the case with a ruthless Villain opposing a character's Theme of Mercy), but it can also be much more tangible (a classic case would be a Villain who is revealed to be a Player Character's lost sibling).</p>
<p>While Player Characters can gain Fabula Points in several ways, Villains cannot recharge their Ultima Points — in a way, they represent the Villain's determination and will to pursue their objectives. A Villain with no remaining Ultima Points is no longer a Villain and becomes equivalent to any other NPC; alternatively, they may choose to escalate (see next page).</p>
</section>
<h2>Introducing Villains in the Story</h2>
<p>The Game Master may introduce Villains whenever they see fit — either by adding a completely new character to the story or by revealing that a preexisting character or creature is a Villain.</p>
<p>Villains are often accompanied by henchmen or even by other Villains: two lovers fighting side by side, a Queen and her advisor, a powerful sorcerer and his massive golems, a bandit leader and her gang of rogues...</p>
<p>More information on how to create and manage Villains can be found in the Game Master chapter, on page 254.</p>
<h2>VILLAINS</h2>
<p>Philip Forlenza (Order #)</p>
<footer>
<p>Philip Forlenza (Order #)</p>
</footer>