bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>INTRODUCTION</h1>
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<p>Welcome to Fabula Ultima! What you hold in your hands is the core rulebook for a tabletop roleplaying game inspired by some of the most beloved JRPG videogames, such as Bravely Default, Bravely Second, Granblue Fantasy, Ni No Kuni, Octopath Traveler, and the legendary Final Fantasy series.</p>
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<p>The JRPG acronym stands for Japanese (or Japanese-style) Roleplaying Game, a videogame genre that saw its origin in Japan but is currently spread all over the world, counting hundreds of titles. JRPG videogames share some major elements: they tell fantastic stories in which extraordinary individuals confront the darkness that threatens their world, growing and learning to trust each other: only by struggling together and casting aside their suspicions and differences will they save what they hold dear. This may read like a reasonably common premise, but what makes JRPGs unique is that the worlds in which they are set — often wondrous and bizarre! — are built around the protagonists and act as a reflection of the doubts, hopes and feelings driving their actions: the process of discovering the setting goes hand in hand with understanding who is accompanying us in our journeys.</p>
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<h1>A ROLEPLAYING GAME</h1>
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<p>Roleplaying games (abbreviated RPGs) are a particular type of game — they originated as tabletop games, but are nowadays often played online as well.</p>
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<p>In a roleplaying game, a group of people play together to create a story: they do so by talking with each other, and that conversation is accompanied by the use of rules and (typically) dice rolls, which help determine the outcome of uncertain situations and guarantee that the story created reflects the premises of the game — tension and fear for a horror game, adrenaline scenes for an action game, deep and heartfelt character interaction for a romantic game, and so on.</p>
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<p>In Japan, this activity is also known as a "table talk role-playing game" (TTRPG), specifically, because it relies so heavily on the conversation at the table.</p>
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<h2>ROLES IN THE GAME</h2>
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<p>The people who play this game will fulfill different roles:</p>
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<ul>
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<li>Just like JRPGs it was inspired by, <em>Fabula Ultima</em> focuses on epic tales of growing heroes and powerful villains, set in fantastic worlds brimming with wondrous locations and bizarre, unique monsters, tightly connected to each protagonist's unique themes and choices.</li>
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<li>Unlike a videogame, you won't play through a prewritten plot and grind for experience by slaying monsters for countless hours or carrying out duties for quest-givers. Instead, you will build your own story together little by little, and you will be rewarded for playing your character in a way that fits their role and identity in that story!</li>
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<li><strong>Game Master</strong>. Often abbreviated as GM, this person's role is that of portraying the game world in which the protagonists of the story act and live. As the protagonists establish goals and make choices, the Game Master will challenge those goals and describe the consequences of their actions.</li>
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</ul>
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<p>Philip Forlenza (Order #)</p>
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<p><em>You can find more about the Game Master's role on page 26!</em></p>
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<ul>
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<li><strong>Player</strong>. Each of the remaining participants — two to five people — will create a heroic protagonist and then control that character's actions within the game world. Each protagonist is known as a Player Character, generally abbreviated as PC.</li>
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</ul>
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<p>Characters that are controlled by the Game Master, on the other hand, are called Non-Player Characters, or NPCs.</p>
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<p><em>You can find more about each Player's role on page 24!</em></p>
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<p>While it is true that the role of the Game Master is to present obstacles and put the Player Characters in situations of risk and danger, their role is not that of an adversary, but rather someone who aims to make the protagonists shine throughout the story.</p>
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<p>There is no "win condition" in this game: as long as you create a memorable story and enjoy each other's company, you're all winning.</p>
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<footer>Philip Forlenza (Order #)</footer>
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