chore: formatting

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<h1>22GAME RULES</h1>
<section aria-labelledby="action-description">
<h2>Action Description</h2>
<!-- Action: Attack -->
<div class="rule-entry">
<h3>Attack</h3>
<p>You perform a melee or ranged attack.</p>
</div>
<!-- Action: Equipment -->
<div class="rule-entry">
<h3>Equipment</h3>
<p>
You switch any number of equipped items with any number of items in your
backpack.
</p>
<ul>
<li>This action doesn't apply to armor.</li>
</ul>
</div>
<!-- Action: Guard -->
<div class="rule-entry">
<h3>Guard</h3>
<p>Only once per turn. Until the start of your next turn:</p>
<ul>
<li>You gain Resistance to all damage types.</li>
<li>You gain a +2 bonus to Opposed Checks.</li>
<li>
You may cover another creature and prevent foes from performing melee
attacks against them.
</li>
</ul>
</div>
<!-- Action: Hinder -->
<div class="rule-entry">
<h3>Hinder</h3>
<p>
You perform a Check (DL 10) against an opponent. If you succeed, you
inflict dazed, shaken, slow, or weak upon them.
</p>
</div>
<!-- Action: Inventory -->
<div class="rule-entry">
<h3>Inventory</h3>
<p>
You spend Inventory Points to produce and immediately use a consumable
item.
</p>
</div>
<!-- Action: Objective -->
<div class="rule-entry">
<h3>Objective</h3>
<p>You work towards accomplishing an objective within the conflict.</p>
<ul>
<li>This will require an Attribute Check or Opposed Check.</li>
<li>Complex goals will often require a Clock.</li>
</ul>
</div>
<!-- Action: Spell -->
<div class="rule-entry">
<h3>Spell</h3>
<p>You cast one of the spells you have learned.</p>
</div>
<!-- Action: Study -->
<div class="rule-entry">
<h3>Study</h3>
<p>You attempt to gain information about someone or something.</p>
<ul>
<li>
This will generally require an <strong>【INS + INS】</strong> Open
Check.
</li>
</ul>
</div>
<!-- Action: Skill -->
<div class="rule-entry">
<h3>Skill</h3>
<p>Some Skills require you to spend an action.</p>
</div>
<!-- Action: Other -->
<div class="rule-entry">
<h3>Other</h3>
<p>
You perform an action that is not covered by any of the above, negotiating
its resolution and effects with the Game Master.
</p>
</div>
</section>
<table>
<thead>
<tr>
<th>Action</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>Attack</b></td>
<td>You perform a melee or ranged attack.</td>
</tr>
<tr>
<td><b>Equipment</b></td>
<td>
You switch any number of equipped items with any number of items in your
backpack.
<ul>
<li>This action doesn't apply to <b>armor</b>.</li>
</ul>
</td>
</tr>
<tr>
<td><b>Guard</b></td>
<td>
Only <b>once per turn</b>. Until the start of your next turn:
<ul>
<li>You gain Resistance to all damage types.</li>
<li>You gain a +2 bonus to Opposed Checks.</li>
<li>
You may <b>cover</b> another creature and prevent foes from
performing melee attacks against them.
</li>
</ul>
</td>
</tr>
<tr>
<td><b>Hinder</b></td>
<td>
You perform a Check (DL 10) against an opponent. If you succeed, you
inflict <b>dazed</b>, <b>shaken</b>, <b>slow</b>, or <b>weak</b> upon
them.
</td>
</tr>
<tr>
<td><b>Inventory</b></td>
<td>
You spend Inventory Points to produce and immediately use a consumable
item.
</td>
</tr>
<tr>
<td><b>Objective</b></td>
<td>
You work towards accomplishing an objective within the conflict.
<ul>
<li>This will require an Attribute Check or Opposed Check.</li>
<li>Complex goals will often require a Clock.</li>
</ul>
</td>
</tr>
<tr>
<td><b>Spell</b></td>
<td>You cast one of the <b>spells</b> you have learned.</td>
</tr>
<tr>
<td><b>Study</b></td>
<td>
You attempt to gain information about someone or something.
<ul>
<li>
This will generally require an <b>【INS + INS】</b> Open Check.
</li>
</ul>
</td>
</tr>
<tr>
<td><b>Skill</b></td>
<td>Some Skills require you to spend an action.</td>
</tr>
<tr>
<td><b>Other</b></td>
<td>
You perform an action that is not covered by any of the above,
negotiating its resolution and effects with the Game Master.
</td>
</tr>
</tbody>
</table>