chore: formatting
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<h1>22GAME RULES</h1>
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<section aria-labelledby="action-description">
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<h2>Action Description</h2>
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<!-- Action: Attack -->
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<div class="rule-entry">
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<h3>Attack</h3>
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<p>You perform a melee or ranged attack.</p>
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</div>
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<!-- Action: Equipment -->
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<div class="rule-entry">
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<h3>Equipment</h3>
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<p>
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You switch any number of equipped items with any number of items in your
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backpack.
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</p>
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<ul>
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<li>This action doesn't apply to armor.</li>
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</ul>
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</div>
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<!-- Action: Guard -->
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<div class="rule-entry">
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<h3>Guard</h3>
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<p>Only once per turn. Until the start of your next turn:</p>
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<ul>
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<li>You gain Resistance to all damage types.</li>
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<li>You gain a +2 bonus to Opposed Checks.</li>
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<li>
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You may cover another creature and prevent foes from performing melee
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attacks against them.
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</li>
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</ul>
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</div>
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<!-- Action: Hinder -->
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<div class="rule-entry">
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<h3>Hinder</h3>
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<p>
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You perform a Check (DL 10) against an opponent. If you succeed, you
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inflict dazed, shaken, slow, or weak upon them.
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</p>
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</div>
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<!-- Action: Inventory -->
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<div class="rule-entry">
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<h3>Inventory</h3>
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<p>
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You spend Inventory Points to produce and immediately use a consumable
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item.
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</p>
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</div>
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<!-- Action: Objective -->
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<div class="rule-entry">
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<h3>Objective</h3>
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<p>You work towards accomplishing an objective within the conflict.</p>
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<ul>
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<li>This will require an Attribute Check or Opposed Check.</li>
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<li>Complex goals will often require a Clock.</li>
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</ul>
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</div>
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<!-- Action: Spell -->
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<div class="rule-entry">
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<h3>Spell</h3>
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<p>You cast one of the spells you have learned.</p>
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</div>
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<!-- Action: Study -->
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<div class="rule-entry">
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<h3>Study</h3>
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<p>You attempt to gain information about someone or something.</p>
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<ul>
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<li>
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This will generally require an <strong>【INS + INS】</strong> Open
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Check.
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</li>
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</ul>
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</div>
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<!-- Action: Skill -->
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<div class="rule-entry">
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<h3>Skill</h3>
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<p>Some Skills require you to spend an action.</p>
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</div>
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<!-- Action: Other -->
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<div class="rule-entry">
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<h3>Other</h3>
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<p>
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You perform an action that is not covered by any of the above, negotiating
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its resolution and effects with the Game Master.
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</p>
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</div>
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</section>
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<table>
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<thead>
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<tr>
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<th>Action</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><b>Attack</b></td>
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<td>You perform a melee or ranged attack.</td>
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</tr>
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<tr>
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<td><b>Equipment</b></td>
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<td>
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You switch any number of equipped items with any number of items in your
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backpack.
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<ul>
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<li>This action doesn't apply to <b>armor</b>.</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td><b>Guard</b></td>
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<td>
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Only <b>once per turn</b>. Until the start of your next turn:
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<ul>
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<li>You gain Resistance to all damage types.</li>
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<li>You gain a +2 bonus to Opposed Checks.</li>
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<li>
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You may <b>cover</b> another creature and prevent foes from
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performing melee attacks against them.
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</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td><b>Hinder</b></td>
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<td>
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You perform a Check (DL 10) against an opponent. If you succeed, you
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inflict <b>dazed</b>, <b>shaken</b>, <b>slow</b>, or <b>weak</b> upon
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them.
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</td>
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</tr>
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<tr>
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<td><b>Inventory</b></td>
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<td>
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You spend Inventory Points to produce and immediately use a consumable
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item.
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</td>
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</tr>
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<tr>
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<td><b>Objective</b></td>
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<td>
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You work towards accomplishing an objective within the conflict.
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<ul>
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<li>This will require an Attribute Check or Opposed Check.</li>
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<li>Complex goals will often require a Clock.</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td><b>Spell</b></td>
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<td>You cast one of the <b>spells</b> you have learned.</td>
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</tr>
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<tr>
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<td><b>Study</b></td>
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<td>
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You attempt to gain information about someone or something.
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<ul>
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<li>
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This will generally require an <b>【INS + INS】</b> Open Check.
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</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td><b>Skill</b></td>
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<td>Some Skills require you to spend an action.</td>
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</tr>
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<tr>
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<td><b>Other</b></td>
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<td>
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You perform an action that is not covered by any of the above,
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negotiating its resolution and effects with the Game Master.
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</td>
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</tr>
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</tbody>
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</table>
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