chore: formatting

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2026-06-08 21:11:07 +00:00
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<section>
<h2>d OKAY , BUT...</h2>
<p>
There are situations in which distances and positions are supposed to play
an important role: what if there's a sniper atop a tower? What if a terrible
ritual tears open a chasm in the middle of the battlefield?
</p>
<p>The advice boils down to the following:</p>
<ul>
<li>
Don't overcomplicate things. Play to this game's strengths, and avoid
situations in which suspension of disbelief becomes too strained.
</li>
<li>
Sometimes, experiment. If you want to introduce distance as an important
element in the game, treat it as a "puzzle" that can be solved in creative
ways while the conflict progresses. For instance, you might make melee
attacks useless in a battle between two flying galleons — at that point,
engaging in close combat would require approaching and boarding the enemy
ship... time for a Clock!
</li>
</ul>
<p>
In the end, the most important thing to remember is that conflicts shouldn't
be resolved through careful movement and positioning, but through clever use
of the character's Skills and actions.
</p>
</section>
<dl>
<dt>OKAY , BUT...</dt>
<dd>
<p>
There are situations in which distances and positions are supposed to play
an important role: what if there's a sniper atop a tower? What if a
terrible ritual tears open a chasm in the middle of the battlefield?
</p>
<p>The advice boils down to the following:</p>
<ul>
<li>
Don't overcomplicate things. Play to this game's strengths, and avoid
situations in which suspension of disbelief becomes too strained.
</li>
<li>
Sometimes, experiment. If you want to introduce distance as an important
element in the game, treat it as a "puzzle" that can be solved in
creative ways while the conflict progresses. For instance, you might
make melee attacks useless in a battle between two flying galleons — at
that point, engaging in close combat would require approaching and
boarding the enemy ship... time for a Clock!
</li>
</ul>
<p>
In the end, the most important thing to remember is that conflicts
shouldn't be resolved through careful movement and positioning, but
through clever use of the character's Skills and actions.
</p>
</dd>
</dl>