chore: formatting
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<h1>22 GAME RULES</h1>
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<h3>DYNAMIC TURN ORDER</h3>
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<p>
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Since turns do not belong to specific characters, you may switch the order of
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your actions from round to round. For instance, a sorceress who took the last
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individual strategy.
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</p>
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<h2>DYNAMIC TURN ORDER</h2>
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<h3>THE ACTION ECONOMY</h3>
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<p>
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Much like any game that limits the amount of “moves” a character can perform
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before their opponents get a chance to act, Fabula Ultima rewards you for
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</li>
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</ul>
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<h2>THE ACTION ECONOMY</h2>
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<h3>OPTIONAL: ENEMY INITIATIVE</h3>
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<p>
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If you are the Game Master, it can be hard to remember which adversaries still
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need to take their turn. An excellent solution is to have enemies take their
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predictable, but also allows you to focus on more important aspects of the
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conflict.
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</p>
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<h2>OPTIONAL: ENEMY INITIATIVE</h2>
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