chore: formatting
This commit is contained in:
@@ -1,34 +1,31 @@
|
||||
<h2>GAME RULES</h2>
|
||||
<p>Once all creatures have taken their actions, the round ends.</p>
|
||||
|
||||
<h3>Determine which characters will actively take part in the conflict</h3>
|
||||
<ul>
|
||||
<li>
|
||||
Everyone else will be treated as an extra and mostly fade into the
|
||||
background.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<ol>
|
||||
<li>
|
||||
Determine which characters will actively take part in the conflict (be they
|
||||
Player Charactesr or Non-Player Characters). Everyone else will be treated
|
||||
as an extra and mostly fade into the background.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
Discuss the goals of each participant. Player Characters should also declare
|
||||
which items they have equipped at the start of the conflict.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
The Game Master may declare the end of the conflict scene whenever they deem
|
||||
it appropriate. This generally happens when one side achieves their goal or
|
||||
objective, when all sides except one are unable or unwilling to continue, or
|
||||
when the various factions find an acceptable compromise.
|
||||
Player Characters perform a <code>{DEX + INS}</code> Initiative Group Check
|
||||
to determine which side acts first. The Difficulty Level for this Check
|
||||
equals the highest Initiative among their adversaries.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<p>
|
||||
<strong
|
||||
>The conflict is handled as a series of consecutive rounds:</strong
|
||||
>
|
||||
During each round, the Player Characters' side and the enemy side
|
||||
alternate taking turns, starting with one participant from the side who
|
||||
has the initiative.
|
||||
</p>
|
||||
If the Player Characters succeed, the first participant to act each round
|
||||
(see step 5) will be someone from their side. If they fail, the first
|
||||
participant to act during each round will be one of their foes.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
The conflict is handled as a series of consecutive rounds: During each
|
||||
round, the Player Characters' side and the enemy side alternate taking
|
||||
turns, starting with one participant from the side who has the initiative.
|
||||
<ul>
|
||||
<li>Each turn allows for a single action.</li>
|
||||
<li>You cannot choose to "pass" a turn.</li>
|
||||
@@ -39,22 +36,18 @@
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li>Once all creatures have taken their actions, the round ends.</li>
|
||||
|
||||
<li>
|
||||
Player Characters perform a <code>{DEX + INS}</code> Initiative Group Check
|
||||
to determine which side acts first. The Difficulty Level for this Check
|
||||
equals the highest Initiative among their adversaries.
|
||||
<strong>If the conflict continues, a new round begins:</strong> go back to
|
||||
step 5.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
The Game Master may declare the end of the conflict scene whenever they deem
|
||||
it appropriate. This generally happens when one side achieves their goal or
|
||||
objective, when all sides except one are unable or unwilling to continue, or
|
||||
when the various factions find an acceptable compromise.
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<p>
|
||||
<strong>If the conflict continues, a new round begins:</strong> go back to
|
||||
step 5.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
If the Player Characters succeed, the first participant to act each round
|
||||
(see step 5) will be someone from their side. If they fail, the first
|
||||
participant to act during each round will be one of their foes.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
Reference in New Issue
Block a user