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</li>
<li>
<strong>Relevant success.</strong> If a character succeeds at a Check, they
have confronted the odds and emerged victorious. The Game Master shouldnt
have confronted the odds and emerged victorious. The Game Master shouldn't
call for further Checks to “confirm” their success: they have earned it.
<p>
If you think an objective requires multiple Checks, use a Clock (see page
52).
If you think an objective requires multiple Checks, use a Clock (<a
href="/books/core/#page-52"
>see page 52</a
>).
</p>
</li>
<li>
<strong>No do-overs.</strong> Just like a success should not require further
confirmation, a failure means you can't "try again" unless the situation is
drastically altered in some way.
<p>
This rule allows Player Characters to turn failure into success, but it
comes at a steep price. When a character fails a Check, anyone may propose
a success at a cost. The Game Master can make adjustments to the cost as
they see fit, and then the Player who performed the Check can accept or
refuse.
</p>
<p>
When determining whether a given cost would be appropriate, remember that
it should put the character in a rough spot or take something important
away from them. If a cost can be remedied with little effort, something is
wrong.
</p>
<p>
Back to the previous example: The High Master might listen to Brigid's
reasons, but only if she publicly apologizes and admits that Relde's
scholars are better than her.
</p>
</li>
</ul>
<h3>OPTIONAL: SUCCESS AT A COST</h3>
<p>
This rule allows Player Characters to turn failure into success, but it comes
at a steep price. When a character fails a Check, anyone may propose a success
at a cost. The Game Master can make adjustments to the cost as they see fit,
and then the Player who performed the Check can accept or refuse.
</p>
<p>
When determining whether a given cost would be appropriate, remember that it
should put the character in a rough spot or take something important away from
them. If a cost can be remedied with little effort, something is wrong.
</p>
<p>
Back to the previous example: The High Master might listen to Brigid's
reasons, but only if she publicly apologizes and admits that Relde's scholars
are better than her.
</p>
<p>
You cannot succeed at a cost if your character fumbled the Check. When you
succeed at a cost, the Check's High Roll and Result remain the same.
</p>
<h3>OPTIONAL: SUCCESS AT A COST</h3>