chore: formatting
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<h1>Opportunities</h1>
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<h2>Opportunities</h2>
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<p>
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Opportunities are unexpected twists in the story — sometimes good, sometimes
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bad.
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</p>
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<p>
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When you spend an opportunity, you may pick an option from the list below or
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come up with a different twist that fits the current scene. The Game Master
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@@ -10,68 +12,85 @@
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situation, and some spells and Skills will allow you to spend opportunities in
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new and powerful ways.
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</p>
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<p>
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<strong>Example:</strong> Valea the thief is hopping from roof to roof in an
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attempt to shake off Count Eligor’s mercenaries. The Game Master calls for a
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attempt to shake off Count Eligor's mercenaries. The Game Master calls for a
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<code>【DEX + MIG】</code> Check and Valea rolls a 7 and a 7, a critical
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success! The Player controlling Valea describes how she loses her pursuers and
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chooses the <cite>Favor</cite> opportunity: her daring performance will earn
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her the sympathy of the villagers, who were already fed up with the Count’s
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her the sympathy of the villagers, who were already fed up with the Count's
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tyranny!
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</p>
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<h2>OPPORTUNITIES</h2>
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<dl>
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<dt>Advantage</dt>
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<dd>The next Check performed by you or an ally will receive a +4 bonus.</dd>
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<dt>Affliction</dt>
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<dd>
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A creature suffers dazed, shaken, slow or weak (<a href="#page-94"
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>see page 94</a
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>).
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</dd>
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<dt>Bonding</dt>
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<dd>
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You create a Bond towards someone or something or add an emotion to one of
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your existing Bonds (<a href="#page-56">see page 56</a>).
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</dd>
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<dt>Faux Pas</dt>
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<dd>
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Choose a creature present on the scene: they make a compromising statement
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chosen by the person who controls them.
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</dd>
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<dt>Favor</dt>
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<dd>Your actions earn you someone’s support or admiration.</dd>
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<dt>Information</dt>
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<dd>
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You spot a useful clue or detail. The Game Master may tell you what it is,
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or ask you to introduce that detail yourself.
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</dd>
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<dt>Lost Item</dt>
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<dd>An item is destroyed, lost, stolen, or left behind.</dd>
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<dt>Progress</dt>
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<dd>
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You may fill or erase up to two sections on a Clock (<a href="#page-52"
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>see page 52</a
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>).
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</dd>
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<dt>Plot Twist!</dt>
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<dd>Someone or something of your choice suddenly appears on the scene.</dd>
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<dt>Scan</dt>
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<dd>
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You discover one Vulnerability (<a href="#page-92">see page 92</a>) or one
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Trait (<a href="#page-302">see page 302</a>) of a creature you can see.
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</dd>
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<dt>Unmask</dt>
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<dd>You learn the goals and motivations of a creature of your choice.</dd>
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</dl>
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<table>
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<tr>
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<td>Advantage</td>
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<td>The next Check performed by you or an ally will receive a +4 bonus.</td>
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</tr>
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<tr>
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<td>Affliction</td>
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<td>
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A creature suffers dazed, shaken, slow or weak (<a
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href="/books/core/#page-94"
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>see page 94</a
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>).
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</td>
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</tr>
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<tr>
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<td>Bonding</td>
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<td>
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You create a Bond towards someone or something or add an emotion to one of
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your existing Bonds (<a href="/books/core/#page-56">see page 56</a>).
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</td>
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</tr>
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<tr>
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<td>Faux Pas</td>
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<td>
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Choose a creature present on the scene: they make a compromising statement
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chosen by the person who controls them.
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</td>
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</tr>
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<tr>
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<td>Favor</td>
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<td>Your actions earn you someone's support or admiration.</td>
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</tr>
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<tr>
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<td>Information</td>
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<td>
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You spot a useful clue or detail. The Game Master may tell you what it is,
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or ask you to introduce that detail yourself.
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</td>
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</tr>
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<tr>
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<td>Lost Item</td>
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<td>An item is destroyed, lost, stolen, or left behind.</td>
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</tr>
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<tr>
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<td>Progress</td>
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<td>
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You may fill or erase up to two sections on a Clock (<a
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href="/books/core/#page-52"
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>see page 52</a
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>).
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</td>
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</tr>
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<tr>
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<td>Plot Twist!</td>
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<td>Someone or something of your choice sutdenly appears on the scene.</td>
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</tr>
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<tr>
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<td>Scan</td>
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<td>
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You discover one Vulnerability (<a href="/books/core/#page-92"
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>see page 92</a
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>) or one Trait (<a href="/books/core/#page-302">see page 302</a>) of a
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creature you can see.
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</td>
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</tr>
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<tr>
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<td>Unmask</td>
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<td>You learn the goals and motivations of a creature of your choice.</td>
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</tr>
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</table>
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