chore: formatting

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<h2>CHECK TERMINOLOGY</h2>
<h1>CHECK TERMINOLOGY</h1>
<p>The following terms are key to understanding how Checks work:</p>
<dl>
<dt><strong>Modifier</strong></dt>
<dd>
Any numerical value that is added to or subtracted from a Check. If you
perform a <code>&lt;DEX + MIG&gt;</code> +2 Check, for instance, the
perform a <code>&lt;DEX + MIG&gt; +2</code> Check, for instance, the
modifier is “+2”. If the modifier is added, it is a bonus; if it is
subtracted, it is a penalty.
</dd>
@@ -31,7 +32,7 @@
</dd>
</dl>
<h3>CRITICAL SUCCESS</h3>
<h2>CRITICAL SUCCESS</h2>
<p>
When both dice rolled during a Check show the same number, and that number is
6 or higher, the Result is a critical success. Another way to put this is that
@@ -41,17 +42,17 @@
(see next page).
</p>
<h3>FUMBLE</h3>
<h2>FUMBLE</h2>
<p>
When both dice rolled during a Check show a 1, the Result is a fumble, which
is the exact opposite of a critical success: no matter the modifiers, a
fumbled Check is always a failure — not due to the characters incompetence,
but because of some unfortunate twist. When you roll a fumble, whoever
controls your opposition in this scene gets an opportunity (see next page).
</p>
<p>
When a Player Character rolls a fumble, they immediately earn 1 Fabula Point
(see page 96).
controls your opposition in this scene gets an opportunity (see
<a href="/books/core/#page-41">next page</a>).
</p>
<hr />
<p>
When a Player Character rolls a fumble, they immediately earn 1 Fabula Point
(see <a href="/books/core/#page-96">page 96</a>).
</p>