chore: formatting
This commit is contained in:
@@ -18,35 +18,26 @@
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</p>
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<p>Generally, a scene flows like this:</p>
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<h3>Ending the Scene</h3>
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<p>
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The Game Master can end the scene at any point, often wrapping things up with
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a short description of what happens. You should generally end a scene when:
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</p>
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<ul>
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<li>The situation has been resolved (for better or worse).</li>
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<li>Gameplay has moved to a different time or location.</li>
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</ul>
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<h3>Beginning the Scene</h3>
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<p>
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The Game Master introduces the scene and describes the situation (a process
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known as framing the scene), especially the following:
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</p>
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<ul>
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<li>
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Which characters are present on the scene (this is often self-evident).
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</li>
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<li>The time and location of the scene.</li>
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<li>
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Creatures, items or other elements that the characters may interact with.
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</li>
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</ul>
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<p class="note">
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<em>Note:</em> The GM should keep things simple — one or two sentences are
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enough.
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</p>
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<div>
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<h3>Beginning the Scene</h3>
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<p>
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The Game Master introduces the scene and describes the situation (a process
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known as framing the scene), especially the following:
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</p>
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<ul>
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<li>
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Which characters are present on the scene (this is often self-evident).
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</li>
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<li>The time and location of the scene.</li>
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<li>
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Creatures, items or other elements that the characters may interact with.
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</li>
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</ul>
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<p class="note">
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<em>Note:</em> The GM should keep things simple — one or two sentences are
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enough.
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</p>
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</div>
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<h3>Playing the Scene</h3>
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<p>
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@@ -61,4 +52,14 @@
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needs to be determined by rolling dice (see Checks, on page 38).
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</p>
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<h3>Ending the Scene</h3>
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<p>
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The Game Master can end the scene at any point, often wrapping things up with
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a short description of what happens. You should generally end a scene when:
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</p>
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<ul>
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<li>The situation has been resolved (for better or worse).</li>
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<li>Gameplay has moved to a different time or location.</li>
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</ul>
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<p>Once a scene has ended, another one will begin.</p>
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