chore: formatting

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2026-06-08 21:11:07 +00:00
parent 373eb19fe4
commit 006307a62e
61 changed files with 1511 additions and 1625 deletions

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@@ -18,35 +18,26 @@
</p>
<p>Generally, a scene flows like this:</p>
<h3>Ending the Scene</h3>
<p>
The Game Master can end the scene at any point, often wrapping things up with
a short description of what happens. You should generally end a scene when:
</p>
<ul>
<li>The situation has been resolved (for better or worse).</li>
<li>Gameplay has moved to a different time or location.</li>
</ul>
<h3>Beginning the Scene</h3>
<p>
The Game Master introduces the scene and describes the situation (a process
known as framing the scene), especially the following:
</p>
<ul>
<li>
Which characters are present on the scene (this is often self-evident).
</li>
<li>The time and location of the scene.</li>
<li>
Creatures, items or other elements that the characters may interact with.
</li>
</ul>
<p class="note">
<em>Note:</em> The GM should keep things simple — one or two sentences are
enough.
</p>
<div>
<h3>Beginning the Scene</h3>
<p>
The Game Master introduces the scene and describes the situation (a process
known as framing the scene), especially the following:
</p>
<ul>
<li>
Which characters are present on the scene (this is often self-evident).
</li>
<li>The time and location of the scene.</li>
<li>
Creatures, items or other elements that the characters may interact with.
</li>
</ul>
<p class="note">
<em>Note:</em> The GM should keep things simple — one or two sentences are
enough.
</p>
</div>
<h3>Playing the Scene</h3>
<p>
@@ -61,4 +52,14 @@
needs to be determined by rolling dice (see Checks, on page 38).
</p>
<h3>Ending the Scene</h3>
<p>
The Game Master can end the scene at any point, often wrapping things up with
a short description of what happens. You should generally end a scene when:
</p>
<ul>
<li>The situation has been resolved (for better or worse).</li>
<li>Gameplay has moved to a different time or location.</li>
</ul>
<p>Once a scene has ended, another one will begin.</p>