Damage Types

In Fabula Ultima, damage generally falls into one of the following types:

Physical
The most common damage, caused by weapons and impacts.
Air
Caused by supernatural winds and sky monsters.
Bolt
Caused by lightning and electricity.
Dark
Caused by undead and life-destroying magic.
Earth
Caused by supernatural tremors and earth spirits.
Fire
Caused by flames, magma or intense heat.
Ice
Caused by very low temperatures and frost magic.
Light
Caused by pure and untainted spiritual energy.
Poison
Caused by poison, infections and pollution.

Damage Affinities

Some creatures have a particular Affinity towards certain damage types, often due to their Species — for instance, undead creatures are Vulnerable to light damage.

Vulnerability

Resistance

Immunity

Absorption

Some game effects may cause you to gain a variety of Affinities: if a character is both Vulnerable and Resistant to a specific type of damage, they are treated as having no Affinity towards it. Immunity, on the other hand, always supersedes both Resistance and Vulnerability: finally, Absorption supersedes all other Affinities.

Damage