| Attack |
You perform a melee or ranged attack. |
| Equipment |
You switch any number of equipped items with any number of items in your
backpack.
- This action doesn't apply to armor.
|
| Guard |
Only once per turn. Until the start of your next turn:
- You gain Resistance to all damage types.
- You gain a +2 bonus to Opposed Checks.
-
You may cover another creature and prevent foes from
performing melee attacks against them.
|
| Hinder |
You perform a Check (DL 10) against an opponent. If you succeed, you
inflict dazed, shaken, slow, or weak upon
them.
|
| Inventory |
You spend Inventory Points to produce and immediately use a consumable
item.
|
| Objective |
You work towards accomplishing an objective within the conflict.
- This will require an Attribute Check or Opposed Check.
- Complex goals will often require a Clock.
|
| Spell |
You cast one of the spells you have learned. |
| Study |
You attempt to gain information about someone or something.
-
This will generally require an 【INS + INS】 Open Check.
|
| Skill |
Some Skills require you to spend an action. |
| Other |
You perform an action that is not covered by any of the above,
negotiating its resolution and effects with the Game Master.
|