Requirements: You must have mastered the Orator Class.
Once per turn during a conflict, after you use the Condemn Skill or the Encourage Skill, you may immediately perform that same Skill again (on the same target or a different one). You must still pay the Mind Point cost for the second use of the Skill.
Requirements: You must have mastered the Arcanist Class.
You make contact with an unknown Arcanum and bind it to your soul. This Arcanum must be something you design together with the rest of the group; as long as you live, no one else in your world will be able to bind that Arcanum.
Once per scene while you are merged with an Arcanum, you may use an action and spend 2 Fabula Points to trigger that Arcanum's dismiss effect (if any) without dismissing them. Doing so does not trigger the Arcane Circle Skill (page 177).
Requirements: You must have mastered the Wayfarer Class.
You become completely immune to a single status effect of your choice.
Requirements: You must have mastered the Weaponmaster Class.
When you perform a melee attack with the multi property, if you choose to target only one creature, the attack deals 5 extra damage if the attack had multi (2), or 10 extra damage if the attack had multi (3 or higher).
Requirements: You must have mastered the Guardian Class.
Once per scene when you are about to be reduced to 0 Hit Points, you may instead choose to withstand the pain and be reduced to exactly 1 Hit Point.