PROTAGONISTS

Merchant Free Benefits & Skills

Merchants: Core Abilities

MERCHANT SKILLS

When a potion or delicacy (see page 151) you created that does not deal damage causes one or more creatures to recover Hit Points,

You may instead have it deal poison damage equal to (half your level + (SL × 10)) to each of those creatures. This damage’s type cannot change, and it is halved if you are dealing damage to two or more creatures.

I’VE HEARD OF IT!

After you or an ally who is able to hear and understand you roll dice for a Check to examine a creature, item, or location, you may spend 1 Trade Point to grant a bonus equal to (SL × 2) to the Result of that Check.

PRIVATE STOCK

When you or another Player Character spend (SL + 2) or fewer Inventory Points, you may spend 1 Trade Point to ignore that cost.

REAL TREASURE

Once per session, when you help an NPC or community defeat greed and corruption, improve their quality of life, or coexist with other creatures, if you have acquired the Winds of Trade Skill, you gain (SL + 1) Trade Points.

WINDS OF TRADE

After you rest in an area where commerce is possible, you gain (SL + 1) Trade Points. You may never have more than (SL + 3) Trade Points; if you acquire this Skill during character creation, you begin play with 2 Trade Points.

Advanced Use: During a non-conflict scene, you may spend 2 Trade Points to choose one option:

Character Connections

When developing your character background, consider these questions:

Interaction

Reference: