CHAPTER 139

W / PROTAGONISTS

FLORALIST FREE BENEFITS

BATTLE GARDENING (çç3)

After you plant a magiseed through the Chloromancy Skill (not when using Graft), you may choose one option:

Note: Treat the High Roll (HR) of your Accuracy Check or Magic Check as being equal to 0 when determining damage dealt by this attack or spell.

CHLOROMANCY (çç10)

Each time you acquire this Skill, you discover a new type of magiseed from the list found in the next pages.

During a conflict, if there are no magiseeds in your garden, you may use an action and spend 20 Mind Points to plant a magiseed of a type you have discovered. The rules for the garden and for magiseed growth can be found in the next pages.

GRAFT

As long as there is a magiseed in your garden and 1 or more sections of your Growth Clock are filled, you may use an action to remove that magiseed from your garden: if you do, plant a different magiseed among those you have discovered (keep the current filled sections of your Growth Clock unchanged).

TREE OF LIFE (çç5)

When a magiseed is removed from your garden, you may choose one creature you can see: if that creature is in Crisis, they recover (5 + (SL × 5)) Hit Points.

VERDANT SWAY

You gain the ability to perform Rituals of the Ritualism discipline; additionally, you may use Ritualism to create, animate, and/or control vegetation, pollen, spores, and toxins (but you cannot create nor control plant-Species NPCs this way).

Character Reflection