I. Conceptual Foundations (The Source)
What is the role of magic and technology in the starting settlement? How do common magical or technological applications differ from those found deep within the abyss?
- Consider if magic can only be used while inside the abyss.
II. Structural Geometry (The Abyss Sheet)
- Direction and Shape: Choose whether the abyss develops upward or downward. Is it a great chasm with an unseen bottom, or an endless tower stretching past the clouds? Has it been given a specific name?
- The Starting Point: Place the starting settlement at either the top or the bottom of the abyssal sheet where the game begins. Each participant must contribute at least one NPC or landmark (e.g., a well-stocked general store, an archaeologist librarian).
- The Heart Goal: At the opposite end sits the heart of the abyss and the campaign’s main goal. Define what it is: Is it a world-saving resource, the answer to a terrible question, or an entity that must be sealed?