VERTICAL WORLDS

Some natural fantasy campaigns are characterized by a vertical exploration of the setting: the story often starts on the surface and develops underground, but the opposite is also possible.

For example, the campaign might focus on the long descent into the depths of a chasm containing a huge variety of ecosystems, or the gradual ascent of a world tree so vast its branches host entire regions, lakes and colossal ruins.

For the sake of brevity, no matter if the story develops toward the top or the bottom, from this point on this kind of setting is called “abyss”.

Although playing Fabula Ultima with an abyss setting isn’t much different from usual, there are a few adjustments to consider during World Creation (see Core Rulebook, page 148) and throughout the campaign.

Abyss Setting Considerations

Visit www.fabulaultima.com to download the abyss sheet for this kind of campaign.