44 ANTAGONISTS

Node and Dylon’s Tactics

Node and Dylon add an environmental effect to every conflict they take part in, the tide. At the start of the conflict, the tide is high and it remains so as long as neither of them is in Crisis; as soon as either of them is in Crisis, the tide becomes low.

Environmental Turns

  1. First Enemy Turn: Node uses Hunting Horn if he has enough Mind Points and hasn’t used it so far. Otherwise, he uses Hunter’s Bow, prioritizing targets suffering from weak (during high tide) or slow (during low tide).
  2. Second Enemy Turn: Dylon uses Rock Toss against a random target. If he doesn’t have enough Mind Points he uses Sea Fin against a random target.
  3. Third Enemy Turn: Node acts again, using Net Throw against as many random targets as possible, prioritizing those suffering from weak during high tide.
  4. Fourth Enemy Turn: Dylon uses Coordinated Action, prioritizing enemies suffering from weak. Node’s free attack (during high tide) targets a random enemy instead. If Dylon doesn’t have enough Mind Points, he uses Sea Fin instead, always prioritizing weak targets.

Symbiosis and Shared Resources

Node and Dylon are friends who share every aspect of their lives: for this reason they have a single pool of Ultima Points and each can spend them to Invoke a Trait or Recover; if one spends an Ultima Point to Escape, both leave the scene safely.

The goal of this rule is to highlight how deep the symbiosis and harmony of this duo run, creating a stark contrast with the mission they undertook: they are clearly able to show care and tenderness, but they decided to discard these feelings when looking at one of their prey.

Tactical Adjustments

Initial Conflict (Player Characters)

Subsequent Battles

In subsequent battles, however, they consider the PCs a grave danger to their mission and spend Ultima Points to Invoke a Trait every time they fail a Check.

Minor Villain | (5 Ultima Points) | Both Elite