INFUSIONS

Also: Arcane Ammunition, Blade Coatings, Combat Runes.

When you successfully hit one or more targets with an attack, you may spend 2 Inventory Points to produce a special infusion and apply the corresponding effect to that attack (if the attack had the multi property, apply the effects of the infusion to each target).

You cannot apply more than one infusion to the same attack; producing and using an infusion are both part of the action you used to attack with the weapon.

Infusion Effect
Basic Infusions
Cryo The attack deals 5 extra damage, and its damage becomes ice.
Pyro The attack deals 5 extra damage, and its damage becomes fire.
Volt The attack deals 5 extra damage, and its damage becomes bolt.
Advanced Infusions
Cyclone The attack deals 5 extra damage, and its damage becomes air.
Exorcism The attack deals 5 extra damage, and its damage becomes light.
Seismic The attack deals 5 extra damage, and its damage becomes earth.
Shadow The attack deals 5 extra damage, and its damage becomes dark.
Superior Infusions
Vampire Choose one option: you recover an amount of HP equal to half the HP loss suffered by the target of the attack; or you recover an amount of MP equal to half the HP loss suffered by the target of the attack. This infusion can only be used if the attack targeted a single creature.
Venom The attack deals 5 extra damage, its damage becomes poison, and each creature hit by the attack suffers poisoned.