Want to craft airships, golems, sleep potions, and more? See Projects, on page 136!
| Any | suffers 20 poison damage. |
| Any | recovers 30 Hit Points. |
| 1 | treats their Dexterity and Might dice as if they were one size higher (up to a maximum of d12) until the end of your next turn. |
| 2 | As effect 1, but with Insight and Willpower. |
| 3 | suffers 20 air damage. This amount increases to 30 damage if you are level 20 or higher, or to 40 damage if you are level 40 or higher. |
| 4 | As effect 3, but with bolt damage. |
| 5 | As effect 3, but with dark damage. |
| 6 | As effect 3, but with earth damage. |
| 7 | As effect 3, but with fire damage. |
| 8 | As effect 3, but with ice damage. |
| 9 | gains Resistance to air and fire damage until the end of the scene. |
| 10 | As effect 9, but with bolt and ice damage. |
| 11 | As effect 9, but with dark and earth damage. |
| 12 | suffers enraged. |
| 13 | suffers poisoned. |
| 14 | suffers dazed, shaken, slow and weak. |
| 15 | recovers from all status effects. |
| 16-17 | recovers 50 Hit Points and 50 Mind Points. |
| 18 | recovers 100 Hit Points. |
| 19 | recovers 100 Mind Points. |
| 20 | recovers 100 Hit Points and 100 Mind Points. |