ARCANUM OF THE SWORD

Domains: conquest, heroism, leadership.

Merge

Your attacks deal 5 extra damage, and all damage dealt by your attacks is treated as having no type (thus being unaffected by damage Affinities). Damage dealt by your attacks cannot gain a type as long as you are merged with this Arcanum.

When you perform an attack, you may have that attack gain the multi (any number of targets) property. If you do, this Arcanum will be automatically dismissed after the attack is resolved (this is not considered a willing dismiss).

ARCANUM OF THE TOWER

Domains: judgment, protection, sacrifice.

Merge

When you summon this Arcanum, choose a damage type: air, bolt, dark, earth, fire, or ice. Until this Arcanum is dismissed, each of your allies present on the scene has Resistance to the chosen damage type (you do not gain this Resistance).

Dismiss Judgment: 

Choose any number of creatures you can see: each of them suffers 30 light damage. This damage ignores Resistances.

ARCANUM OF THE WHEEL

Domains: destiny, speed, time.

Merge
  • You are immune to slow.
  • You gain a +1 bonus to your Defense.
Dismiss Time Freeze: 

Choose any number of creatures you can see: each of them suffers slow. If a creature chosen this way is already slow, that creature will instead perform one fewer action during their next turn (to a minimum of 0 actions).

Legends tell of a long-lasting passion between the Sword and the Tower... a passion that often erupted into war.