The World - Chapter Overview
9. Typical Features
The typical Freezing Mountain should include at least one of these features:
- A dangerous path in a state of disarray.
- A small settlement hiding ancient knowledge.
- An ancient structure, extremely hard to reach.
- A terrible beast that no hunter dares to face.
9. Position
Locations such as Vertigo Peak represent the climax of the adventure and the final test of the Player Character’s abilities. Unforgiving weather and dangerous creatures make this the ideal setting for the final act of a campaign. Furthermore, these locations are often situated near a corner of the map sheet, far from all the main settlements and shrouded in myth and legends.
9. The Villains’ Plans
Vertigo Peak is so remote and dangerous that a common Villain would hesitate to use it as their base of operation. It’s far more likely for it to be the abode of a simple and brutal threat, a terrible catastrophe looming over the rest of the world. The mountain might also be the birthplace of a recurring Villain, where the heroes can finally discover the antagonist’s past and understand how this merciless land shaped their motivations.
Possible Questions for the Group
- This is an extremely coveted hunting reserve. Which of the local creatures threaten the ecosystem? What would happen if they were not contained?
- A recent and sudden climate shift wreaked havoc on the mountain. What was the cause? How did the toughest species adapt to it?
- A decaying structure towers among the clouds. What is it? What was its original function? Who or what occupies it now?
- To fend off local wildlife, the denizens of the region developed an ingenious defensive strategy. How does it work?
- Among local hunters, one shines for their skill. What do they have in common with one of you? What are they known for?