THE WORLD

Chapter Guide

Remote Ruins Gazetteer Entry

TYPICAL FEATURES

The typical Remote Ruin should include at least one of these features:

POSITION

A Remote Ruin is a classic turning point – inaccessible to the protagonists for a good chunk of the story. Reaching it means finding a new perspective upon the world… and discovering its most ancient shadows.

This is rarely the end point of the adventure; on the contrary, this is where the protagonists fully realize the magnitude of their task, but they might come back here once they find a solution.

THE VILLAINS’ PLANS

Usually, the Remote Ruin and its amazing secrets are the main objectives of one or more Villains from the beginning of the campaign. This could be the lair of some ancient evil, but it’s also possible that the entity living here is just gloomy and in pain, easy prey for the Villain’s deceptions.

If such a creature realizes that they have been used again, rage and desperation might turn them into a terrible scourge. Only the Player Characters can find a way to save the creature and the world.

POSSIBLE QUESTIONS FOR THE GROUP