Quirks (Advanced Optional Rule)

Quirks are an advanced optional rule that provides strong thematic and mechanical options for Player Characters. The Quirks presented in these pages were written with a Natural Fantasy assumption, but may be used in any campaign; you may also use them as reference to create your own Quirks — but you should only use those if the rest of your group agrees to it.

Rules and Guidelines

USING QUIRKS IN YOUR GAME

Quirks should be seen as a mechanical and narrative reinforcement of your characters’ unique nature. Keep the following in mind:

Key Considerations

Natural Fantasy Quirks

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