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NAME, LEVEL, AND SPECIES:
At the top of the creature profile, you will find the creature's name,
their level (ranging from a minimum of 5 to a maximum of 60), and finally
their Species.
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DESCRIPTION AND TYPICAL TRAITS:
Each profile features a short description of the creature, followed by a
list of typical (but not universal) Traits for that type of creature. The
Game Master should always consider these Traits when portraying the
creature or adjudicating the consequences of actions — a peaceful creature
is more likely to listen to reason than an aggressive one, for instance.
Villains can also spend Ultima Points to invoke Traits and reroll dice
(page 101).
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ATTRIBUTES
This line provides you with the creature's main and secondary statistics:
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Dexterity (DEX), Insight (INS), Might (MIG) and Willpower (WLP) are all
listed using the creature's base die size. Status effects and various
abilities may temporarily influence these die sizes
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HP indicates the creature's maximum Hit Points, followed by their Crisis
score.
- MP indicates the creature's maximum Mind Points.
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Init. indicates the creature's Initiative score. This calculation
already takes all relevant bonuses and penalties into account, such as
those from armor or Skills.
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DEFENSES:
This section lists the creature's defensive statistics:
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Defense (DEF) may be listed as a fixed number (if the creature is
wearing martial armor) or as a bonus to be added to their current
Dexterity die size.
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Magic Defense (M.DEF) is always listed as a bonus to be added to the
creature's current Insight die size.
These scores already take into account any benefits granted by shields and
Skills.