NPC SPELLS

When you give a Non-Player Character one of these spells, rename it and tweak its effects to suit your needs — most spells are already customizable, allowing you to choose between status effects or damage types: you make this choice when designing your NPC.

For instance, you might give a creature Cursed Breath from the list below, choose ice damage and the slow status effect and rename it to Frozen Spear.

SPELL MP TARGET DURATION
Area Status 20 Special Instantaneous
Choose any number of creatures you can see: each of them suffers (choose one: dazed, shaken, slow, weak).
Breath 5 One creature Instantaneous
The target suffers 【HR + 10】 (choose type) damage.
Curse 5 One creature Instantaneous
The target suffers (choose one: dazed, shaken, slow, weak).
Curse XL 10 One creature Instantaneous
The target suffers (choose two: dazed, shaken, slow, weak).
Cursed Breath 10 One creature Instantaneous
The target suffers 【HR + 15】 (choose type) damage and suffers (choose one: dazed, shaken, slow, weak).
Devastation 30 Special Instantaneous
Choose any number of creatures you can see: each of them suffers 30 (choose type) damage. You may only cast this spell once per turn.

Note: This spell should only be given to champion and elite creatures level 30 or higher, and said creatures can only cast this spell during their last turn in the round.